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为对象添加相对于其局部轴的速度

如何解决为对象添加相对于其局部轴的速度

所以我很难意识到如何为 rb 对象添加相对于其旋转的速度。这是我的脚本:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Cinemachine;
 
 [RequireComponent(typeof(Rigidbody))]
 public class PlayerController : MonoBehavIoUr
 {
     private Rigidbody rb;
     public CinemachineFreeLook camFreeLook;
 
     public float speed = 5f;
     private float refVeLocity;
     
     void Start()
     {
         rb = GetComponent<Rigidbody>();
         Cursor.visible = false;
     }
     
     void Update()
     {
         float xMovement = Input.GetAxis("Horizontal") * speed;
         float zMovement = Input.GetAxis("Vertical") * speed;
 
         if (Input.GetButton("Horizontal") || Input.GetButton("Vertical"))
         {
             rb.veLocity = new Vector3(xMovement,rb.veLocity.y,zMovement); // Here is the problem. It moves the player relative to the world axis,but im trying to move it relative to it's local axis
         }
 
         if (Input.GetButton("Horizontal") || Input.GetButton("Vertical"))
         {
             float rotationY = Mathf.SmoothdampAngle(transform.eulerAngles.y,camFreeLook.m_XAxis.Value,ref refVeLocity,0.1f);
             transform.eulerAngles = new Vector3(transform.eulerAngles.x,rotationY,transform.eulerAngles.z);
         }
     }
 }

如果有人知道如何解决这个问题,请添加说明。谢谢!

解决方法

使用transform.TransformDirection将方向从局部空间转换为世界空间:

rb.velocity = transform.TransformDirection(
        new Vector3(xMovement,rb.velocity.y,zMovement));

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