如何解决为什么核心触觉游戏不玩? CHHapticPatternPlayer
在物理设备(iPhone XR)上测试以下代码时,我没有触觉输出。我关注了Apple Developer的“ Playing a Single-tap Haptic Pattern”一文,并仔细检查了互联网上的其他各种文章,并且相信我已经正确实现了。此外,运行时不会捕获任何错误。我的设备未输出触觉模式的原因可能是什么?
注意事项:
- 我可以确认我的手机确实会为其他应用程序产生触觉,因此这似乎与我的物理设备无关。
- 我还单独实现了AVAudioPlayer;我怀疑这会不会干扰我,但我想我只是为了以防万一。
任何帮助将不胜感激-谢谢!
var hapticEngine: CHHapticEngine!
var hapticPlayer: CHHapticPatternPlayer!
override func viewDidLoad() {
super.viewDidLoad()
// Create and configure a haptic engine.
do {
hapticEngine = try CHHapticEngine()
} catch let error {
fatalError("Engine Creation Error: \(error)")
}
// The reset handler provides an opportunity to restart the engine.
hapticEngine.resetHandler = {
print("Reset Handler: Restarting the engine.")
do {
// Try restarting the engine.
try self.hapticEngine.start()
// Register any custom resources you had registered,using registeraudioResource.
// Recreate all haptic pattern players you had created,using createPlayer.
} catch let error {
fatalError("Failed to restart the engine: \(error.localizedDescription)")
}
}
// The stopped handler alerts engine stoppage.
hapticEngine.stoppedHandler = { reason in
print("Stop Handler: The engine stopped for reason: \(reason.rawValue)")
switch reason {
case .audioSessionInterrupt: print("Audio session interrupt")
case .applicationSuspended: print("Application suspended")
case .idleTimeout: print("Idle timeout")
case .systemError: print("System error")
@unkNown default:
print("UnkNown error")
}
}
// Create haptic dictionary
let hapticDict = [
CHHapticPattern.Key.pattern: [
[
CHHapticPattern.Key.event: [
CHHapticPattern.Key.eventType: CHHapticEvent.EventType.hapticTransient,CHHapticPattern.Key.time: 0.001,CHHapticPattern.Key.eventDuration: 1.0
]
]
]
]
// Create haptic pattern from haptic dictionary,then add it to the haptic player
do {
let pattern = try CHHapticPattern(dictionary: hapticDict)
hapticPlayer = try hapticEngine.makePlayer(with: pattern)
} catch let error {
print("Failed to create hapticPlayer: \(error.localizedDescription)")
}
// ...
}
// ...
func playHaptic() {
//audioPlayer?.play()
// Start Haptic Engine
do {
try hapticEngine.start()
} catch let error {
print("Haptic Engine Could not start: \(error.localizedDescription)")
}
// Start Haptic Player
do {
try hapticPlayer.start(atTime: 0.0)
print("Why")
} catch let error {
print("Haptic Player Could not start: \(error.localizedDescription)")
}
// Stop Haptic Engine
hapticEngine.stop(completionHandler: nil)
}
解决方法
问题是这一行:
hapticEngine.stop(completionHandler: nil)
删除它,一切都会好起来。您正在尝试开始的那一刻就停止了“声音”。那没有多大意义。
(当然,我还假设某个地方有实际调用您的playHaptic
方法的代码。您没有显示该代码,但我只是猜测您可能记得其中包含一些代码。确定会发生这种情况,我在注释stop
行的情况下运行了您的代码,我确实感到并听到了自来水龙头的“爆裂声”。)
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