如何解决如何在Pygame模块中碰撞两个图像
我是编程的新手,了解Python的基础知识,想问一下如果两个图像重叠一点,然后在pygame中按下特定的按钮,该如何执行动作。 游戏如下:
import pygame
import random
pygame.init()
window = pygame.display.set_mode((1000,600))
caption = pygame.display.set_caption(
'Test your reaction speed. Shoot the target game!') # sets a caption for the window
game_running = True # this is the gameloop so the window stays open
PlayerImg = pygame.image.load('F:\PythonPortable\oscn.png')
PlayerX = 370
PlayerY = 420
PlayerX_change = 0
PlayerY_change = 0
def player():
window.blit(PlayerImg,(PlayerX,PlayerY))
aim_sight = pygame.image.load('F:\PythonPortable\ktarget.png')
aim_sightX = 460
aim_sightY = 300
aim_sight_changeX = 0
aim_sight_changeY = 0
def aim_sight_function(x,y):
window.blit(aim_sight,(x,y))
targetedImg = pygame.image.load('F:\PythonPortable\ktargetedperson.png')
targetedX = random.randint(0,872)
targetedY = random.randint(0,200)
def random_target():
window.blit(targetedImg,(targetedX,targetedY))
while game_running:
window.fill((255,255,255))
random_target()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
aim_sight_changeX = -2
PlayerX_change = -2
elif event.key == pygame.K_RIGHT:
aim_sight_changeX = 2
PlayerX_change = 2
elif event.key == pygame.K_UP:
aim_sight_changeY = -2
PlayerY_change = -2
elif event.key == pygame.K_DOWN:
aim_sight_changeY = 2
PlayerY_change = 2
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
aim_sight_changeX = 0
PlayerX_change = 0
elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
aim_sight_changeY = 0
PlayerY_change = 0
aim_sightX += aim_sight_changeX
if aim_sightX <= 46.5:
aim_sight_changeX = 0
elif aim_sightX >= 936:
aim_sight_changeX = 0
aim_sightY += aim_sight_changeY
if aim_sightY <= 0:
aim_sight_changeY = 0
elif aim_sightY >= 400:
aim_sight_changeY = 0
PlayerX += PlayerX_change
if PlayerX <= -50:
PlayerX_change = 0
elif PlayerX >= 850:
PlayerX_change = 0
player()
aim_sight_function(aim_sightX,aim_sightY)
pygame.display.update()
我想知道我该怎么做。我想也许是
if event.type == pygame.K_SPACE and targetedX == targetedX in range(aim_sightX - 100,aim_sightY + 100) or targetedY == targetedY in range (aim_sightY - 100,aim_sightY + 100):
...
我看过的所有教程似乎都没有涵盖该主题,并且希望获得涵盖该问题或直接答案的教程的建议。
解决方法
我建议使用pygame.Rect
对象和colliderect()
查找两个 Surface 对象之间的碰撞。 pygame.Surface.get_rect.get_rect()
返回一个矩形,该矩形的大小为 Surface 对象,由于 Surface 对象没有位置,因此该矩形始终以(0,0)开始。矩形的位置可以通过关键字参数指定:
PlayerImg_rect = PlayerImg.get_rect(topleft = (PlayerX,PlayerY))
targetedImg_rect = targetedImg .get_rect(topleft = (targetedX,targetedX))
if PlayerImg_rect.colliderect(targetedImg_rect):
print("hit")
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