如何解决TypeError:无法散列的类型“ Vector”
我正在做吃豆子游戏,遇到一个叫做Vector的对象的问题。我有矢量类型的常量(上,下,左和右),希望它们成为字典中的键。
vector.py:
from math import sqrt
class Vector(object):
def __init__(self,x=0,y=0):
self.x = x
self.y = y
self.error = 0.00001
def __str__(self):
return '<'+str(self.x)+','+str(self.y)+'>'
def __add__(self,other):
return Vector(self.x+other.x,self.y+other.y)
def __sub__(self,other):
return Vector(self.x-other.x,self.y-other.y)
def __neg__(self):
return Vector(-self.x,-self.y)
def __mul__(self,scalar):
return Vector(self.x*scalar,self.y*scalar)
def __div__(self,scalar):
if scalar!=0:
return Vector(self.x/scalar,self.y/scalar)
return None
def __truediv__(self,scalar):
return self.__div__(scalar)
def asInt(self):
return int(self.x),int(self.y)
def asTuple(self):
return (self.x,self.y)
def __eq__(self,other):
if (self.x-other.x)<self.error and (self.y-other.y)<self.error:
return True
return False
def magnitudeSquared(self):
return self.x**2+self.y**2
def magnitude(self):
return sqrt(self.magnitude())
def hash(self):
return id(self)
def dot(self,other):
return self.x*other.x,self.y*other.y
def normalize(self):
if self.magnitude()!=0:
return self.__div__(self.magnitude())
return None
def copy(self):
return Vector(self.x,self.y)
nodes.py:
from vector import Vector
from constants import *
import pygame
class Node(object):
def __init__(self,row,col):
self.row,self.col = row,col
self.position = Vector(col*BOTWIDTH,row*BOTWIDTH)
self.neighbour = {UP: None,DOWN: None,LEFT: None,RIGHT: None}
def render(self,screen):
for n in self.neighbour.keys():
if self.neighbour[n]:
start = self.position
end = self.neighbour[n].position
pygame.draw.line(screen,WHITE,start,end,5)
pygame.draw.circle(screen,RED,self.position.asInt(),12)
class NodeGroup(object):
def __init__(self):
self.nodes = []
def setupNodes(self):
nodeA = Node(5,5)
nodeB = Node(5,10)
nodeC = Node(10,5)
nodeD = Node(10,10)
nodeE = Node(10,13)
nodeF = Node(20,5)
nodeG = Node(20,13)
nodeA.neighbors[RIGHT] = nodeB
nodeA.neighbors[DOWN] = nodeC
nodeB.neighbors[LEFT] = nodeA
nodeB.neighbors[DOWN] = nodeD
nodeC.neighbors[UP] = nodeA
nodeC.neighbors[RIGHT] = nodeD
nodeC.neighbors[DOWN] = nodeF
nodeD.neighbors[UP] = nodeB
nodeD.neighbors[LEFT] = nodeC
nodeD.neighbors[RIGHT] = nodeE
nodeE.neighbors[LEFT] = nodeD
nodeE.neighbors[DOWN] = nodeG
nodeF.neighbors[UP] = nodeC
nodeF.neighbors[RIGHT] = nodeG
nodeG.neighbors[UP] = nodeE
nodeG.neighbors[LEFT] = nodeF
self.nodes = [nodeA,nodeB,nodeC,nodeD,nodeE,nodeF,nodeG]
def render(self,screen):
for node in self.nodes:
node.render(self.screen)
它返回错误:
“ strong> init
中的文件“ /Users/user/Documents/TheProject/node.py”,第9行self.neighbour = {UP: None,RIGHT: None}
TypeError:不可哈希类型:'Vector'
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