如何解决在DOM / JavaScript中,有什么可能的方式将附加数据传递给事件处理程序?
在Firefox上以开发人员模式运行时,出现错误消息,“未捕获的TypeError:EventTarget.addEventListener:参数2不是对象。”
我想做的是在传递值“ rock”的同时运行“ playRound()”功能。
在排除故障时,我将console.log放入playRound()函数中,并注意到它在甚至通过“ click”操作被告知之前就运行了它。点击甚至不会触发任何事情。
这是我到目前为止想出的...
function computerPlay () {
let computerSelection = '';
let randomInt = Math.floor(Math.random() * 3);
if (randomInt === 0) {
computerSelection = 'Rock';
} else if (randomInt === 1) {
computerSelection = 'Paper';
} else {
computerSelection = 'Scissors';
}
return computerSelection;
}
function playRound (playerSelection) {
let roundWinner = '';
let computerSelection = computerPlay();
if (playerSelection === computerSelection) {
roundWinner = "It's a tie!";
} else if (playerSelection == 'Rock' && computerSelection == 'Scissors'){
roundWinner = "You win! Rock beats scissors!";
} else if (playerSelection == 'Rock' && computerSelection == 'Paper'){
roundWinner = "You lose! Paper beats rock!";
} else if (playerSelection == 'Paper' && computerSelection == 'Rock'){
roundWinner = "You win! Paper beats rock!";
} else if (playerSelection == 'Paper' && computerSelection == 'Scissors'){
roundWinner = "You lose! Scissors beats paper!";
} else if (playerSelection == 'Scissors' && computerSelection == 'Paper'){
roundWinner = "You win! Scissors beats paper!";
} else if (playerSelection == 'Scissors' && computerSelection == 'Rock') {
roundWinner = "You lose! Rock beats scissors!";
}
console.log('TEST');
return roundWinner;
}
const rock = document.querySelector("#rock");
const paper = document.querySelector("#paper");
const scissors = document.querySelector("#scissors");
rock.addEventListener("click",playRound("rock"));
<button id="rock" value="rock">Rock</button>
<button id="paper" value="paper">Paper</button>
<button id="scissors" value="scissors">Scissors</button>
解决方法
使用事件侦听器,您需要将函数作为第二个参数传入。目前,您正在传递playRound方法的调用返回的值。
将最后一行更改为:
rock.addEventListener("click",() => playRound("rock"));
如果要使用匿名ES6箭头功能。
rock.addEventListener("click",function() { return playRound("rock") });
,如果您希望使用标准匿名函数语法。
希望这对您有所帮助!
,当然必须看到"TEST"
日志。由于在尝试向playRound
元素中添加事件侦听器时调用了rock
,所以rock.addEventListener("click",playRound("rock"))
...最里面的函数是用playRound("rock")
执行的。这样它将记录日志,并返回一个字符串(非常roundWinner
)。然后,该字符串值将通过以下方式添加为rock
元素的处理函数。 ... rock.addEventListener("click","It's a tie!")
...导致原因立即失败,因为addEventListener
的第二个参数必须是可调用的函数。
一种可行的解决方案是实施handleNextRound
事件处理程序,使其从其中一个被主动点击的元素中读取玩家的选择。
function computerPlay() {
return [
'rock','paper','scissors'
][Math.floor(Math.random() * 3)];
}
function handleNextRound(evt) {
const decisionMap = {
rockscissors: "You win! Rock beats scissors!",rockpaper: "You lose! Paper beats rock!",paperrock: "You win! Paper beats rock!",paperscissors: "You lose! Scissors beats paper!",scissorspaper: "You win! Scissors beats paper!",scissorsrock: "You lose! Rock beats scissors!",scissorsscissors: "It's a tie!",paperpaper: "It's a tie!",rockrock: "It's a tie!"
};
const playerSelection = evt.currentTarget.value;
const computerSelection = computerPlay();
console.log('decision :',decisionMap[playerSelection + computerSelection]);
// return decisionMap[playerSelection + computerSelection];
}
const rock = document.querySelector("#rock");
const paper = document.querySelector("#paper");
const scissors = document.querySelector("#scissors");
rock.addEventListener("click",handleNextRound);
paper.addEventListener("click",handleNextRound);
scissors.addEventListener("click",handleNextRound);
<button id="rock" value="rock">Rock</button>
<button id="paper" value="paper">Paper</button>
<button id="scissors" value="scissors">Scissors</button>
我认为另一种不利的方法是将bind
玩家选择的值作为处理函数的参数([[BoundArguments]]
)...
function computerPlay() {
return [
'rock','scissors'
][Math.floor(Math.random() * 3)];
}
function handleNextRoundWithBoundSelection(playerSelection,evt) {
const decisionMap = {
rockscissors: "You win! Rock beats scissors!",rockrock: "It's a tie!"
};
const computerSelection = computerPlay();
console.log('(evt.currentTarget === this) ?',(evt.currentTarget === this));
console.log('decision :',decisionMap[playerSelection + computerSelection]);
}
const rock = document.querySelector("#rock");
const paper = document.querySelector("#paper");
const scissors = document.querySelector("#scissors");
rock.addEventListener("click",handleNextRoundWithBoundSelection.bind(rock,'rock'));
paper.addEventListener("click",handleNextRoundWithBoundSelection.bind(paper,'paper'));
scissors.addEventListener("click",handleNextRoundWithBoundSelection.bind(scissors,'scissors'));
<button id="rock">Rock</button>
<button id="paper">Paper</button>
<button id="scissors">Scissors</button>
第三个选项已经由其他人建议,...提供处理程序功能为function expression(匿名)arrow function或经典形式...
function computerPlay() {
return [
'rock','scissors'
][Math.floor(Math.random() * 3)];
}
function handleNextRound(playerSelection/*,evt*/) {
const decisionMap = {
rockscissors: "You win! Rock beats scissors!",rockrock: "It's a tie!"
};
const computerSelection = computerPlay();
// console.log('(evt.currentTarget.value === "") ?',(evt.currentTarget.value === ""));
console.log('decision :',function () { handleNextRound('rock'); });
paper.addEventListener("click",(/*evt*/) => handleNextRound('paper'/*,evt*/));
scissors.addEventListener("click",() => handleNextRound('scissors'));
<button id="rock">Rock</button>
<button id="paper">Paper</button>
<button id="scissors">Scissors</button>
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