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Pygame角色动画在左右两侧均不起作用

如何解决Pygame角色动画在左右两侧均不起作用

我创建了一个名为JumpyMan的游戏。 我创建了游戏机制,例如左右移动,跳跃和摔倒。 由于游戏的外观不太好,我添加了一些角色动画(精灵),当您按Key D时,动画开始并且角色朝着正确的方向移动。

但是,当我按Key A时,角色向左移动,但动画没有开始。当我同时按下两个键时,开始播放左动画,但我的角色保持静止。

该如何解决错误

这是我的代码https://github.com/zewutz/jumpyman(所有需要的图像都在github repo中)

import pygame
import os
from pygame import Surface
from pygame.transform import scale


pygame.init()
#Screen,title/icon and clock
screen = pygame.display.set_mode((1366,650))
pygame.display.set_caption("JumpyMan")
iconImg = pygame.image.load('resources\images\jumpyman\stationary\statright.png')
iconImg = pygame.transform.scale(iconImg,(100,128))
pygame.display.set_icon(iconImg)
clock = pygame.time.Clock()

#backgroung
backgroundImage = pygame.image.load('resources\images\Imgbackground\jumpymanbackground.jpg')
backgroundCoord = (0,-350)

#Player sprites 
left = [None]*10 
for picIndex in range(1,10):
    left[picIndex-1] = pygame.image.load(os.path.join('resources\images\jumpyman\imgleft',"L" + str(picIndex) + ".png"))
    picIndex += 1

right = [None]*10
for picIndex in range(1,10):
    right[picIndex-1] = pygame.image.load(os.path.join('resources\images\jumpyman\imgright',"Run__00" + str(picIndex) + ".png"))
    picIndex += 1

# Player
playerImg = pygame.image.load('resources\images\jumpyman\stationary\statright.png')
smallerImage = pygame.transform.scale(playerImg,(50,100))
x = 10
y = 460
vel_x = 5
vel_y = 15
jump = False
move_left = False
move_right = False
stepIndex = 0

def characterMovementX():
    global stepIndex

    if stepIndex >= 9:
        stepIndex = 0

    if move_left:
        screen.blit(left[stepIndex],(x,y))
        stepIndex += 1
    elif move_right:
        screen.blit(right[stepIndex],y))
        stepIndex += 1
    else:
        screen.blit(smallerImage,y))


#Game loop
game = True
while game:
    screen.blit(backgroundImage,backgroundCoord)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game = False
    

    #Move left,right
    userInput = pygame.key.get_pressed()
    if userInput[pygame.K_a] and x > 5 :
        move_left = True
        x -= vel_x
    if userInput[pygame.K_d] and x < 1280:
        move_right = True
        x += vel_x

    else:
        move_left = False
        move_right = False
        stepIndex = 0
    

    #Jump
    if jump is False and userInput[pygame.K_SPACE]:
        jump = True
    if jump:
        y -= vel_y
        vel_y -= 1
        if vel_y < -15:
            jump = False
            vel_y = 15


    characterMovementX()
    clock.tick(30)
    pygame.display.update()

pygame.quit()

解决方法

该错误是由向右移动的if-else语句引起的:

if userInput[pygame.K_a] and x > 5 :
   move_left = True
   x -= vel_x
if userInput[pygame.K_d] and x < 1280:
   move_right = True
   x += vel_x
else:
   move_left = False
   move_right = False
   stepIndex = 0

如果播放器没有向右移动,则将执行else的情况并将move_left设置为Flase,即使之前将True设置为{

您必须使用if-elif-else语句:

if userInput[pygame.K_a] and x > 5 :
    move_left = True
    move_right = False
    x -= vel_x

elif userInput[pygame.K_d] and x < 1280:
    move_left = False
    move_right = True
    x += vel_x

else:
    move_left = False
    move_right = False
    stepIndex = 0

我建议在选择之前设置move_left = Falsemove_right = False

move_left = False
move_right = False

if userInput[pygame.K_a] and x > 5 :
    move_left = True
    x -= vel_x
elif userInput[pygame.K_d] and x < 1280:
    move_right = True
    x += vel_x
else:
    stepIndex = 0

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