使用Google Speech to Text实时音频

如何解决使用Google Speech to Text实时音频

我正在开发一个应用程序,该应用程序应显示与PC麦克风中听到的内容一致的字幕文本。

部分起作用,因为仅当在麦克风中讲话的人暂停时才返回文本。

如何在一定的时间间隔返回文本?

这是一个C#程序,但我认为问题在于传递给语音转文本API的选项。 RunAsync是启动该过程的方法:

    private const int SampleRate = 16000;
    private const int ChannelCount = 1;
    private const int BytesPerSample = 2;
    private const int BytesPerSecond = SampleRate * ChannelCount * BytesPerSample;

    /// <summary>
    /// Runs the main loop until "exit" or "quit" is heard.
    /// </summary>
    private async Task RunAsync()
    {
        _streaming = true;
        using (var microphone = StartListening())
        {
            while (_streaming)
            {
                await MaybeStartStreamAsync();
                // ProcessResponses will return false if it hears "exit" or "quit".
                if (!ProcessResponses())
                {
                    return;
                }
                await TransferMicrophoneChunkAsync();
            }
        }
    }

    /// <summary>
    /// Starts a new RPC streaming call if necessary. This will be if either it's the first call
    /// (so we don't have a current request) or if the current request will time out soon.
    /// In the latter case,after starting the new request,we copy any chunks we'd already sent
    /// in the previous request which hadn't been included in a "final result".
    /// </summary>
    private async Task MaybeStartStreamAsync()
    {
        var now = DateTime.UtcNow;
        if (_rpcStream != null && now >= _rpcStreamDeadline)
        {
            Console.WriteLine($"Closing stream before it times out");
            await _rpcStream.WriteCompleteAsync();
            _rpcStream.GrpcCall.Dispose();
            _rpcStream = null;
        }

        // If we have a valid stream at this point,we're fine.
        if (_rpcStream != null)
        {
            return;
        }
        // We need to create a new stream,either because we're just starting or because we've just closed the previous one.
        _rpcStream = _client.StreamingRecognize();
        _rpcStreamDeadline = now + s_streamTimeLimit;
        _processingBufferStart = TimeSpan.Zero;
        _serverResponseAvailableTask = _rpcStream.GetResponseStream().MoveNextAsync();
        await _rpcStream.WriteAsync(new StreamingRecognizeRequest
        {
            StreamingConfig = new StreamingRecognitionConfig
            {
                Config = new RecognitionConfig
                {
                    Encoding = RecognitionConfig.Types.AudioEncoding.Linear16,SampleRateHertz = SampleRate,LanguageCode = "en-US",MaxAlternatives = 1
                },InterimResults = true,}
        });

        Console.WriteLine($"Writing {_processingBuffer.Count} chunks into the new stream.");
        foreach (var chunk in _processingBuffer)
        {
            await WriteAudioChunk(chunk);
        }
    }

    /// <summary>
    /// Processes responses received so far from the server,/// returning whether "exit" or "quit" have been heard.
    /// </summary>
    private bool ProcessResponses()
    {
        while (_serverResponseAvailableTask.IsCompleted && _serverResponseAvailableTask.Result)
        {
            var response = _rpcStream.GetResponseStream().Current;
            _serverResponseAvailableTask = _rpcStream.GetResponseStream().MoveNextAsync();
            // Uncomment this to see the details of interim results.
            // Console.WriteLine($"Response: {response}");

            // See if one of the results is a "final result". If so,we trim our
            // processing buffer.
            var finalResult = response.Results.FirstOrDefault(r => r.IsFinal);
            if (finalResult != null)
            {
                string transcript = finalResult.Alternatives[0].Transcript;
                Console.WriteLine($"Transcript: {transcript}");
                Transcript?.Invoke(this,new TranscriptEventArgs
                {
                    Text = transcript
                });
                if (transcript.ToLowerInvariant().Contains("exit") ||
                    transcript.ToLowerInvariant().Contains("quit"))
                {
                    return false;
                }

                TimeSpan resultEndTime = finalResult.ResultEndTime.ToTimeSpan();

                // Rather than explicitly iterate over the list,we just always deal with the first
                // element,either removing it or stopping.
                int removed = 0;
                while (_processingBuffer.First != null)
                {
                    var sampleDuration = TimeSpan.FromSeconds(_processingBuffer.First.Value.Length / (double)BytesPerSecond);
                    var sampleEnd = _processingBufferStart + sampleDuration;

                    // If the first sample in the buffer ends after the result ended,stop.
                    // Note that part of the sample might have been included in the result,but the samples
                    // are short enough that this shouldn't cause problems.
                    if (sampleEnd > resultEndTime)
                    {
                        break;
                    }
                    _processingBufferStart = sampleEnd;
                    _processingBuffer.RemoveFirst();
                    removed++;
                }
            }
        }
        return true;
    }

    /// <summary>
    /// Takes a single sample chunk from the microphone buffer,keeps a local copy
    /// (in case we need to send it again in a new request) and sends it to the server.
    /// </summary>
    /// <returns></returns>
    private async Task TransferMicrophoneChunkAsync()
    {
        // This will block - but only for ~100ms,unless something's really broken.
        var chunk = _microphoneBuffer.Take();
        _processingBuffer.AddLast(chunk);
        await WriteAudioChunk(chunk);
    }

    /// <summary>
    /// Writes a single chunk to the RPC stream.
    /// </summary>
    private Task WriteAudioChunk(ByteString chunk) =>
        _rpcStream.WriteAsync(new StreamingRecognizeRequest { AudioContent = chunk });

    /// <summary>
    /// Starts listening to input device 0,and adds an event handler which simply adds
    /// the sample to the microphone buffer. The returned <see cref="WaveInEvent"/> must
    /// be disposed after we've finished with it.
    /// </summary>
    private WaveInEvent StartListening()
    {
        var waveIn = new WaveInEvent
        {
            DeviceNumber = 0,WaveFormat = new WaveFormat(SampleRate,ChannelCount)
        };
        waveIn.DataAvailable += (sender,args) =>
        _microphoneBuffer.Add(ByteString.CopyFrom(args.Buffer,args.BytesRecorded));
        waveIn.StartRecording();
        return waveIn;
    }

我该怎么办?

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