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如何在pyinstaller中包含图片和音乐之类的资产

如何解决如何在pyinstaller中包含图片和音乐之类的资产

我使用pyinstaller来使文件成为exe,但是每次打开exe时,都会出现错误提示Failed to execute main script。我尝试了许多事情,并询问了其他人,得出结论,它没有确定资产。因此,如何获取它可以确定资产,以便使exe运行。

这是我的代码导入pygame

import random
import math
import time

from pygame import mixer


pygame.init()
                                 #width,height
screen = pygame.display.set_mode((1000,800))
background = pygame.image.load(r"C:\Users\35387\Documents\Python Coding\Shoot Deannes\back.png")

mixer.music.load(r"C:\Users\35387\Documents\Python Coding\Shoot Deannes\Song.mp3")
mixer.music.play(-1)

title = pygame.display.set_caption("Shoot Deannes")

icon = pygame.image.load(r"C:\Users\35387\Documents\Python Coding\Shoot Deannes\Deanne GYypsu python.png")
pygame.display.set_icon(icon)

lov = pygame.image.load(r"C:\Users\35387\Documents\Python Coding\Shoot Deannes\lov.png")
show_image = False

playerImg = pygame.image.load(r"C:\Users\35387\Documents\Python Coding\Shoot Deannes\Python Player.png")
playerX = 450
playerY = 580
playerX_change = 0
playerY_change = 0

enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 5

for i in range(num_of_enemies):
    enemyImg.append(pygame.image.load(r"C:\Users\35387\Documents\Python Coding\Shoot Deannes\Pygame Enemy D.png"))
    enemyX.append(random.randint(0,935))
    enemyY.append(random.randint(40,140))
    enemyX_change.append(1.5)
    enemyY_change.append(random.uniform(0.3,0.8))

bulletImg = pygame.image.load(r"C:\Users\35387\Documents\Python Coding\Shoot Deannes\Shoot.png")
bulletX = 0
bulletY = 0
bulletX_change = 0
bulletY_change = 7
bullet_state = "ready"

score_value = 0

font = pygame.font.Font("freesansbold.ttf",32)
textx = 20
textY = 20

def show_score(x,y):
    score = font.render("Landed shots :" + str(score_value),True,(255,192,203))
    screen.blit(score,(x,y))

def player(x,y):
    screen.blit(playerImg,y))

def enemy(x,y,i ):
    screen.blit(enemyImg[i],y))

def fire_bullet(x,y):
    global bullet_state
    bullet_state = "fire"
    screen.blit(bulletImg,(x + 16,y + 10))  

def isCollision(enemyX,enemyY,bulletX,bulletY):
    distance = math.sqrt(math.pow(enemyX - bulletX,2)) + (math.pow(enemyY - bulletY,2))
    if distance < 50:
        return True
    else: 
        return False

def isCollision2(enemyX,playerX,playerY):
    distance = math.sqrt(math.pow(enemyX - playerX,2)) + (math.pow(enemyY - playerY,2))
    if distance < 70:
        return True
    else: 
        return False             

running = True
while running:
    screen.fill((0,0))
    screen.blit(background,(0,0))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                playerX_change = -3.5
            if event.key == pygame.K_RIGHT:
                playerX_change = 3.5      
            if event.key == pygame.K_SPACE:
                if bullet_state is "ready":
                    bullet_sound = mixer.sound(r"C:\Users\35387\Documents\Python Coding\Shoot Deannes\ORG.wav")
                    bullet_sound.play()
                    bulletX = playerX 
                    bulletY = playerY
                    fire_bullet(bulletX,bulletY)         


        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                playerX_change = 0  
        

                
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_DOWN:
                playerY_change = 2.5
            if event.key == pygame.K_UP:
                playerY_change = -2.5        
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_DOWN or event.key == pygame.K_UP:
                playerY_change = 0  
    
        
    playerX += playerX_change
    playerY += playerY_change
    if playerX <=0:
        playerX = 0
    elif playerX >=935:
        playerX = 935   

    for i in range(num_of_enemies):
        enemyX[i] += enemyX_change[i]
        enemyY[i] += enemyY_change[i]
        if enemyX[i] <=0:
            enemyX_change[i] = 1.5
            enemyY[i] += enemyY_change[i]
        elif enemyX[i] >=935:
            enemyX_change[i] = -1.5
            enemyY[i] += enemyY_change[i]
   
        collision = isCollision(enemyX[i],enemyY[i],bulletY)
        if collision:
            bulletY = 580
            bullet_state = "ready"
            score_value += 1
            enemyX[i] = random.randint(0,1000)
            enemyY[i] = random.randint(40,140)   
        
        collision2 = isCollision2(enemyX[i],playerY)
        if collision2:
            playerX = 4000
            playerY = 4000
            gameover_sound = mixer.sound(r"C:\Users\35387\Documents\Python Coding\Shoot Deannes\GAME OVER.wav") 
            gameover_sound.play()
            show_image = True

        if show_image:
            pygame.display.set_mode((480,910)).blit(lov,0))
       

        enemy(enemyX[i],i)                  

    if bulletY <=0 :
        bulletY =580
        bullet_state = "ready"

    if bullet_state is "fire":
        fire_bullet(bulletX,bulletY)    
        bulletY -= bulletY_change


    player(playerX,playerY)
    show_score(textx,textY)
    pygame.display.update()

这也是我第一次做这种事情,所以请不要介意我的笨拙。我已经将所有资产和这个称为main.py的文件放在同一文件夹中,而我无法成功地将其制作为exe。

解决方法

将资产与可执行文件放在同一文件夹中。 (或者,如果期望资产在子文件夹中,则将其放在此处)

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