如何解决Telethon事件不会获得特定用户的事件
所以我已经在这个脚本上工作了几天了,该脚本似乎可以正常运行而没有出现任何错误,但是问题是我的观点是该脚本正在获取特定用户的状态更改,而不是该脚本可以打印每当有竞争者改变我时,我就是自我的地位。 拜托,有人认为他可以帮助我吗?我一直坚持太久了,我真的很沮丧使该脚本有效。.
顺便说一句,我添加了print(client.user_id)只是为了查看它是否有效,我收到了联系人中进行某种操作的任何人的用户ID。
from telethon.tl.types import UserStatusOffline
from telethon.sync import TelegramClient
from telethon import events
from datetime import datetime
import time
### Client Side ###
target = ""
phone = "+"
api_id =
api_hash = ""
client = TelegramClient(phone,api_id,api_hash)
client.start()
if client.is_user_authorized():
print(f"Session started at : {datetime.Now()}")
time.sleep(2)
print("Logging in to Telegram complete.")
time.sleep(2)
else:
client.send_code_request(phone)
client.sign_in(phone,input('Enter the code: '))
print(f"Started listening to {target}'s status...")
time.sleep(2)
target_id = client.get_peer_id(target)
print(f"{target}'s User ID is : {target_id}")
time.sleep(2)
############################################
# First status check to see rather #
# the user is correctly online or not #
# once it prints hes correct statement #
# global value will be changed so it wont #
# be printed again and again. #
############################################
first_msg = False
async def first_con():
if first_msg == False:
account = await client.get_entity(target)
if isinstance(account.status,UserStatusOffline):
print(f"{target} is correctly Offline.")
first_msg = True
else:
print(f"{target} is correctly Online.")
first_msg = True
else:
print("Something went wrong checking correct status.")
##################EVENTS####################
# Only events thats occurred after script #
# first run will pop up with prints ! #
# Every event that doesn't come from the #
# target gets as "event from username" #
############################################
@client.on(events.UserUpdate())
async def handler(event):
await first_con()
time.sleep(2)
if event.user_id == target_id:
if event.online:
print(f"{target} went Online at : {datetime.Now()}")
elif event.recently:
print(f"{target} was recently online at : {datetime.Now()}")
elif event.typing:
print(f"{target} typed a message at : {datetime.Now()}")
else:
print("Sorry there was an error.")
else:
#print("Event from non-intersting user.") debugging propuses only
client.run_until_disconnected()
解决方法
让我们放大代码:
@client.on(events.UserUpdate())
async def handler(event):
x = await client.get_entity(target)
target_id = x.id
event.input_user = target_id
if event.input_user == target_id:
让我们把它拆开:
event.input_user = target_id
if event.input_user == target_id:
让我们给它起不同的名字。 event.input_user
将是foo
,而target_id
将是bar
:
foo = bar
if foo == bar:
您刚刚为第一个变量分配了一个值,然后将第一个变量与相同的值进行比较。当然,对于任何True
和foo
值,这始终是bar
。
修改event
通常不是一个好主意,我不确定您的意图是什么,但是在我看来,您应该缓存整数 ID,然后进行比较而不是每次都致电get_entity
(因为input_user
是InputPeerUser
,并且不会与User
进行比较,所以我猜您尝试了奇怪的分配) :
target_id = client.get_peer_id(target)
@client.on(events.UserUpdate)
async def handler(event):
if event.user_id == target_id:
...
这样,最多只能进行一次调用,并且您比较快速的整数。确保检查documentation on UserUpdate
以获得更多信息。
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