如何解决在WPF上使用SharpDX的DirectX实时图形
我在SharpDX上使用DirectX在WPF应用程序中具有实时图形。我使用Direct2D1,直接合成,SwapCain。它可以完美地与窗口上的1个对象一起工作,但是如果我添加多个(9),则存在问题:在1-2分钟后进行调试,或者如果我在监视器之间积极移动窗口,则会在Windows中捕获访问冲突异常或设备已删除。发布部署后,我捕获了一次。我尝试在删除设备后重新创建设备,但是它不起作用。
public class DirectX
{
public BitmapProperties1 BitmapProperties1 { get; private set; }
public SharpDX.Direct2D1.Factory1 Factory1 { get; private set; }
private SharpDX.dxgi.Device _genericDevice;
private SharpDX.DirectComposition.Visual _visual;
private Target _target;
private SharpDX.DirectComposition.Device _compDevice;
private SharpDX.Direct3D11.Device d11Device;
private IntPtr _hwnd;
public Result? DeviceRemovedReason => d11Device?.DeviceRemovedReason;
public DirectX(Window window)
{
_hwnd = new WindowInteropHelper(window).Handle;
InitilizeDevices();
}
private bool _isRefreshed = false;
public void InitilizeDevices()
{
var creationFlags = SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport;
var factory1Flags = DebugLevel.None;
#if DEBUG
creationFlags |= SharpDX.Direct3D11.DeviceCreationFlags.Debug;
factory1Flags = DebugLevel.information;
#endif
SharpDX.Direct3D.FeatureLevel[] featureLevels =
{
SharpDX.Direct3D.FeatureLevel.Level_11_1,SharpDX.Direct3D.FeatureLevel.Level_11_0,SharpDX.Direct3D.FeatureLevel.Level_10_1,SharpDX.Direct3D.FeatureLevel.Level_10_0,SharpDX.Direct3D.FeatureLevel.Level_9_3,SharpDX.Direct3D.FeatureLevel.Level_9_2,SharpDX.Direct3D.FeatureLevel.Level_9_1,};
if (d11Device != null)
Utilities.dispose(ref d11Device);
d11Device = new SharpDX.Direct3D11.Device(SharpDX.Direct3D.DriverType.Hardware,creationFlags,featureLevels);
Factory1 = new SharpDX.Direct2D1.Factory2(FactoryType.MultiThreaded,factory1Flags);
if (_genericDevice != null)
Utilities.dispose(ref _genericDevice);
_genericDevice = d11Device.QueryInterface<SharpDX.dxgi.Device>();
if (_compDevice != null)
Utilities.dispose(ref _compDevice);
_compDevice = new SharpDX.DirectComposition.Device(_genericDevice);
BitmapProperties1 = new BitmapProperties1(new SharpDX.Direct2D1.PixelFormat(Format.R8G8B8A8_Unorm,SharpDX.Direct2D1.AlphaMode.Ignore),Factory1.DesktopDpi.Width,Factory1.DesktopDpi.Height,BitmapOptions.CannotDraw | BitmapOptions.Target);
if (_visual == null)
_visual = new SharpDX.DirectComposition.Visual(_compDevice);
if (_target == null)
_target = Target.FromHwnd(_compDevice,_hwnd,true);
_target.Root = _visual;
_compDevice.Commit();
}
public void CreateSwapChainAndDeviceContext(int width,int height,float offsetX,float offsetY,out SwapChain1 swapChain,out DeviceContext deviceContext)
{
var desc = new SwapChainDescription1()
{
BufferCount = 2,Width = width,Height = height,Format = Format.R8G8B8A8_Unorm,SampleDescription = new SampleDescription(1,0),SwapEffect = SwapEffect.FlipSequential,Usage = Usage.rendertargetOutput
};
swapChain = new SwapChain1(new SharpDX.dxgi.Factory2(),_genericDevice,ref desc);
var visual = new SharpDX.DirectComposition.Visual(_compDevice)
{
Content = swapChain,};
visual.SetoffsetX(offsetX);
visual.SetoffsetY(offsetY);
_visual.AddVisual(visual,true,null);
_compDevice.Commit();
using (var d2Device = new SharpDX.Direct2D1.Device(Factory1,_genericDevice))
deviceContext = new DeviceContext(d2Device,DeviceContextOptions.None) { AntialiasMode = AntialiasMode.Aliased };
}
}
控制之下:
public void Init(float offsetX,DirectX directX)
{
_directX = directX;
_offsetX = offsetX;
_offsetY = offsetY;
Stopwatch = new Stopwatch();
_directX.CreateSwapChainAndDeviceContext((int)ActualWidth,(int)ActualHeight,_offsetX,_offsetY,out swapchain,out deviceContext);
brush = new SharpDX.Direct2D1.solidColorBrush(deviceContext,new Color4(1f,0f,1f));
stop = false;
var thread = new Thread(new ThreadStart(Render));
thread.Start();
}
public Action RefreshAction { get; set; } // call InitializeDevices in DirectX
Random rand = new Random();
public bool stop;
SharpDX.dxgi.SwapChain1 swapchain;
SharpDX.Direct2D1.solidColorBrush brush;
DeviceContext deviceContext;
SharpDX.dxgi.Surface2 backBuffer;
Stopwatch Stopwatch;
object _lock = new object();
DirectX _directX;
private void Render()
{
while (!stop)
{
Stopwatch.Start();
try
{
backBuffer = swapchain.GetBackBuffer<SharpDX.dxgi.Surface2>(0);
var bitmap1 = new SharpDX.Direct2D1.Bitmap1(deviceContext,backBuffer,_directX.BitmapProperties1);
deviceContext.Target = bitmap1;
deviceContext.BeginDraw();
deviceContext.Clear(SharpDX.Color.Green);
using (var geometry = new SharpDX.Direct2D1.PathGeometry(_directX.Factory1))
{
using (var path = geometry.open())
{
double angle = 10 * Math.PI * (rand.NextDouble() - 0.5);
sin.Add(100 + 10 * Math.Sin(angle));
sin.RemoveAt(0);
path.Beginfigure(new Vector2(0,(float)sin[0]),figureBegin.Hollow);
for (int k = 1; k < 100; k++)
{
path.AddLine(new Vector2(k * 5,(float)sin[k]));
}
path.Endfigure(figureEnd.Open);
path.Close();
}
deviceContext.DrawGeometry(geometry,brush,1);
}
deviceContext.DrawEllipse(new SharpDX.Direct2D1.Ellipse(new Vector2(100,100),20,20),brush);
deviceContext.EndDraw();
swapchain.Present(1,PresentFlags.None);
bitmap1.dispose();
backBuffer.dispose();
}
catch (SharpDXException ex) when ((uint)ex.HResult == 0x8899000C || (uint)ex.HResult == 0x887A0020 || (uint)ex.HResult == 0x887A0005)
{
Console.WriteLine(_directX?.DeviceRemovedReason);
Console.WriteLine(ex);
if (!stop)
RefreshAction();
return;
}
catch (AccessViolationException ex)
{
Console.WriteLine(ex);
}
Stopwatch.Stop();
Stopwatch.Reset();
if (Stopwatch.ElapsedMilliseconds < 20)
Thread.Sleep(20 - (int)Stopwatch.ElapsedMilliseconds);
}
}
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