如何解决如何在iOS应用程序中快速保存受影响的音频?
您好,我开发了一个有关声音的应用程序,并且给音调文件提供了一些效果,例如音调,可以播放受影响的音频,但是我想获得受影响的文件或保存受影响的音频,如何获得受影响的文件?谢谢
func playSound(rate: Float? = nil,pitch: Float? = nil,echo: Bool = false,reverb: Bool = false) {
audioEngine = AVAudioEngine()
audioPlayerNode = AVAudioPlayerNode()
audioEngine.attach(audioPlayerNode)
let changeRatePitchNode = AVAudioUnitTimePitch()
if let pitch = pitch {
changeRatePitchNode.pitch = pitch
}
if let rate = rate {
changeRatePitchNode.rate = rate
}
audioEngine.attach(changeRatePitchNode)
let echoNode = AVAudioUnitdistortion()
echoNode.loadFactoryPreset(.multiEcho1)
audioEngine.attach(echoNode)
let reverbNode = AVAudioUnitReverb()
reverbNode.loadFactoryPreset(.cathedral)
reverbNode.wetDryMix = 50
audioEngine.attach(reverbNode)
if echo == true && reverb == true {
connectAudioNodes(audioPlayerNode,changeRatePitchNode,echoNode,reverbNode,audioEngine.outputNode)
} else if echo == true {
connectAudioNodes(audioPlayerNode,audioEngine.outputNode)
} else if reverb == true {
connectAudioNodes(audioPlayerNode,audioEngine.outputNode)
} else {
connectAudioNodes(audioPlayerNode,audioEngine.outputNode)
}
// schedule to play and start the engine!
audioPlayerNode.stop()
audioPlayerNode.scheduleFile(audioFile,at: nil) {
var delayInSeconds: Double = 0
if let lastRenderTime = self.audioPlayerNode.lastRenderTime,let playerTime = self.audioPlayerNode.playerTime(forNodeTime: lastRenderTime) {
if let rate = rate {
delayInSeconds = Double(self.audioFile.length - playerTime.sampleTime) / Double(self.audioFile.processingFormat.sampleRate) / Double(rate)
} else {
delayInSeconds = Double(self.audioFile.length - playerTime.sampleTime) / Double(self.audioFile.processingFormat.sampleRate)
}
}
// schedule a stop timer for when audio finishes playing
self.stopTimer = Timer(timeInterval: delayInSeconds,target: self,selector: #selector(PlaySoundsViewController.stopAudio),userInfo: nil,repeats: false)
RunLoop.main.add(self.stopTimer!,forMode: RunLoopMode.defaultRunLoopMode)
}
do {
try audioEngine.start()
} catch {
showAlert(Alerts.AudioEngineError,message: String(describing: error))
return
}
// play the recording!
audioPlayerNode.play()
}
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