如何解决Flutter中的背景音乐不起作用
我正在尝试将背景音乐添加到我的应用中。如果我启动我的应用程序,则音乐会正确播放,但是如果我按下对音乐没有影响的按钮,则音乐将从新开始。我用Flutter编写代码。这是我删除不重要内容的代码。
import 'package:audioplayers/audio_cache.dart';
import 'package:audioplayers/audioplayers.dart';
class _MyHomepageState extends State<MyHomepage> {
AudioPlayer player = AudioPlayer();
AudioCache cache = new AudioCache();
bool isPlaying = false;
Future<bool> _willPopCallback() async {
if (isPlaying == false) {
setState(() {
isPlaying = true;
});
player.stop();
}
return true;
}
openingActions() async {
player = await cache.loop('audio/test.mp3');
}
@override
Widget build(BuildContext context) {
openingActions();
return WillPopScope(
onWillPop: () => _willPopCallback(),child: Scaffold(
body: Container(
decoration: Boxdecoration(
image: decorationImage(
image: Assetimage('assets/images/background.jpg'),fit: BoxFit.cover,),...
...
...
raisedbutton(
....
)
解决方法
您可以在下面复制粘贴运行完整代码
您可以将openingActions();
从build
移到initState
并且rebuild
将不会再次调用openingActions();
@override
void initState() {
openingActions();
super.initState();
}
@override
Widget build(BuildContext context) {
//openingActions(); //delete this line and move to initState
完整代码
import 'package:flutter/material.dart';
import 'package:audioplayers/audio_cache.dart';
import 'package:audioplayers/audioplayers.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',theme: ThemeData(
primarySwatch: Colors.blue,visualDensity: VisualDensity.adaptivePlatformDensity,),home: MyHomePage(title: 'Flutter Demo Home Page'),);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key,this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
AudioPlayer player = AudioPlayer();
AudioCache cache = new AudioCache();
bool isPlaying = false;
Future<bool> _willPopCallback() async {
if (isPlaying == false) {
setState(() {
isPlaying = true;
});
player.stop();
}
return true;
}
openingActions() async {
player = await cache.loop('audio/test.mp3');
}
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
void initState() {
openingActions();
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,children: <Widget>[
RaisedButton(
child: Text('Open route'),onPressed: () {
setState(() {});
},Text(
'You have pushed the button this many times:',Text(
'$_counter',style: Theme.of(context).textTheme.headline4,],floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,tooltip: 'Increment',child: Icon(Icons.add),);
}
}
版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。