如何解决在pygame中分配密钥的便捷方法
所以,我一直在构建这个琐事游戏,我想将键盘上的字母键分配给pygame。简单来说,我希望用户在选择答案时按a,b或c,然后pygame接听并告诉他们是对还是错。请让我知道,因为我是基于pygame平台构建游戏的初学者。
这是我的代码段:
# Program: Import Library,Pygame,for initialization of this program
import pygame
import time
# Initialize the game engine
pygame.init()
# Define Colours
BLACK = ( 0,0)
WHITE = ( 255,255,255)
GREEN = ( 0,0)
RED = ( 255,0)
BLUE = ( 0,255)
display_width = 1080
display_height = 720
size = (display_width,display_height)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("MiniConomy Trivia By Devang SAHANI")
# Button Program
class Button:
def __init__(self,size,text,pos,bgColor=(0,0),textColor=(0,0)):
self.pos = pos
self.size = size
self.text = text
self.font = pygame.font.Font(pygame.font.get_default_font(),size[1])
self.textSurf = self.font.render(f"{text}",True,textColor)
self.button = pygame.Surface((size[0],size[1])).convert()
self.button.fill(bgColor)
def render(self,window):
window.blit(self.button,(self.pos[0],self.pos[1]))
window.blit(self.textSurf,(self.pos[0]+1,self.pos[1]+5))
def clicked(self,events):
mousePos = pygame.mouse.get_pos()# get the mouse position
for event in events:
if self.button.get_rect(topleft=self.pos).collidepoint(mousePos[0],mousePos[1]):
if event.type == pygame.MOUSEBUTTONDOWN:
return True
return False
# Setting a Title Screen
def text_objects(text,font):
textSurface = font.render(text,BLACK)
return textSurface,textSurface.get_rect()
largeText = pygame.font.Font('freesansbold.ttf',90)
# Setting background sound
def background_sound():
pygame.mixer.sound.play(start_sound)
# Creating a Title Screen
TextSurf,TextRect = text_objects("MiniConomy",largeText)
TextRect.center = (540,150)
# Button Control
button = Button([280,50],"Let's Begin",[380,302])
button2 = Button([190,"About",402])
button3 = Button([215,"Settings",502])
#Loop until the user clicks the close button
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# Menu Settings
background_image = pygame.image.load("Miniconomy.PNG").convert()
about_image = pygame.image.load("abouthtp.PNG").convert()
start_sound = pygame.mixer.sound("start.ogg")
# Question Image Sources
img_q1 = pygame.image.load("question_1.PNG").convert()
img_q2 = pygame.image.load("question_2.PNG").convert()
img_q3 = pygame.image.load("question_3.PNG").convert()
img_q4 = pygame.image.load("question_4.PNG").convert()
img_q5 = pygame.image.load("question_5.PNG").convert()
img_q6 = pygame.image.load("question_6.PNG").convert()
img_c = pygame.image.load("correct.PNG").convert()
img_ic = pygame.image.load("incorrect.PNG").convert()
img_exi = pygame.image.load("exitscreen.PNG").convert()
# -------- Main Program Loop -----------
screen.blit(background_image,(0,0))
keep_buttons = True
while not done:
events = pygame.event.get()
for event in events: # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
# --- Game logic should go here
# --- Drawing code should go here
# Set the screen background
if keep_buttons:
screen.blit(TextSurf,TextRect)
# Button 1 Control
if keep_buttons:
button.render(screen)
if button.clicked(events):
pygame.mixer.music.stop()
screen.fill((0,0))
time.sleep(1)
screen.blit(img_q1,0)) #This is where I want the answer options to be
keep_buttons = False
if keep_buttons:
button2.render(screen)
if button2.clicked(events):
pygame.mixer.music.stop()
screen.fill((0,0))
screen.blit(about_image,0))
keep_buttons = False
if keep_buttons:
button3.render(screen)
if button3.clicked(events):
pygame.mixer.music.stop()
print("Game logic goes here")
pass
# --- Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
pygame.quit()
quit()
解决方法
基本上,您需要做的是使用for event in pygame.events.get
(此后称为更新部分),并使用key
属性进行写操作。如果您写:
if event.type == pygame.KEYUP: # checking if the event has a key that was pressed - it's key up
# since you don't want someone to accidentally skip through questions through long-pressing it
if event.key == pygame.K_a: # checking if the key is 'a'
# code to do if the 'a' key is pressed
使用它,您可以使每个键都可以执行任何操作(您随时可以查看PyGame文档)。不过,我还是建议您使用函数或类来组织项目,因为它们会使某些内容确实更容易供以后使用(例如,您可以制作一个问题类并让其显示每个问题,为每个答案而不是对其进行硬编码。)
无论如何,祝您项目顺利。如果您需要更多帮助,请这样说。
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