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使用GLFW和GLAD制作C ++程序OpenGL时遇到这些错误

如何解决使用GLFW和GLAD制作C ++程序OpenGL时遇到这些错误

尝试遵循本教程时(我第一次制作OpenGL程序),我得到这些错误有人知道为什么会发生吗?我知道链接器在链接时遇到麻烦,但是我不知道为什么。还有优化/改进代码以及改善问题的技巧吗?我对stackoverflow很不好笑
编辑1:我现在知道链接器缺少共享库,但是我没有要链接链接/我的图书馆GLAD / GLFW中没有链接链接
编辑2:经过更多研究,事实证明某些事情可能没有正确定义。但是这些错误来自GLAD / GLFW,而不是我的代码。有什么帮助吗? (Source

代码

#include <glad/glad.h>
#include <GLFW/glfw3.h>

#include <iostream>

void framebuffer_size_callback(GLFWwindow* window,int width,int height);
void processInput(GLFWwindow *window);

// settings
const unsigned int SCR_WIDTH = 854;
const unsigned int SCR_HEIGHT = 480;

int main()
{
    // glfw: initialize and configure
    // ------------------------------
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MInor,3);
    glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);

#ifdef __APPLE__
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,GL_TRUE);
#endif

    // glfw window creation
    // --------------------
    GLFWwindow* window = glfwCreateWindow(SCR_WIDTH,SCR_HEIGHT,"epic new window",NULL,NULL);
    if (window == NULL)
    {
        std::cout << "Failed to create GLFW window" << std::endl;
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);
    glfwSetFramebufferSizeCallback(window,framebuffer_size_callback);

    // glad: load all OpenGL function pointers
    // ---------------------------------------
    if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
    {
        std::cout << "Failed to initialize GLAD" << std::endl;
        return -1;
    }    

    // render loop
    // -----------
    while (!glfwWindowShouldClose(window))
    {
        // input
        // -----
        processInput(window);

        // render
        // ------
        glClearColor(0.0f,0.0f,0.3f,1.0f);
        glClear(GL_COLOR_BUFFER_BIT);

        // glfw: swap buffers and poll IO events (keys pressed/released,mouse moved etc.)
        // -------------------------------------------------------------------------------
        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    // glfw: terminate,clearing all prevIoUsly allocated GLFW resources.
    // ------------------------------------------------------------------
    glfwTerminate();
    return 0;
}

// process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
// ---------------------------------------------------------------------------------------------------------
void processInput(GLFWwindow *window)
{
    if(glfwGetKey(window,GLFW_KEY_ESCAPE) == GLFW_PRESS)
        glfwSetwindowShouldClose(window,true);
}

// glfw: whenever the window size changed (by OS or user resize) this callback function executes
// ---------------------------------------------------------------------------------------------
void framebuffer_size_callback(GLFWwindow* window,int height)
{
    // make sure the viewport matches the new window dimensions; note that width and 
    // height will be significantly larger than specified on retina displays.
    glViewport(0,width,height);
}

错误

g++ -Wall -o "main" "main.cpp" (in directory: /home/leonard/Desktop/stuff/Mega Royale/src)
/usr/bin/ld: /tmp/ccBn024k.o: in function `main':
main.cpp:(.text+0xd): undefined reference to `glfwInit'
/usr/bin/ld: main.cpp:(.text+0x1c): undefined reference to `glfwWindowHint'
/usr/bin/ld: main.cpp:(.text+0x2b): undefined reference to `glfwWindowHint'
/usr/bin/ld: main.cpp:(.text+0x3a): undefined reference to `glfwWindowHint'
/usr/bin/ld: main.cpp:(.text+0x5b): undefined reference to `glfwCreateWindow'
/usr/bin/ld: main.cpp:(.text+0x93): undefined reference to `glfwTerminate'
/usr/bin/ld: main.cpp:(.text+0xa9): undefined reference to `glfwMakeContextCurrent'
/usr/bin/ld: main.cpp:(.text+0xbc): undefined reference to `glfwSetFramebufferSizeCallback'
/usr/bin/ld: main.cpp:(.text+0xc3): undefined reference to `glfwGetProcAddress'
/usr/bin/ld: main.cpp:(.text+0xcb): undefined reference to `gladLoadGLLoader'
/usr/bin/ld: main.cpp:(.text+0x10f): undefined reference to `glfwWindowShouldClose'
/usr/bin/ld: main.cpp:(.text+0x12b): undefined reference to `glad_glClearColor'
/usr/bin/ld: main.cpp:(.text+0x14c): undefined reference to `glad_glClear'
/usr/bin/ld: main.cpp:(.text+0x15f): undefined reference to `glfwSwapBuffers'
/usr/bin/ld: main.cpp:(.text+0x164): undefined reference to `glfwPollEvents'
/usr/bin/ld: main.cpp:(.text+0x16b): undefined reference to `glfwTerminate'
/usr/bin/ld: /tmp/ccBn024k.o: in function `processInput(GLFWwindow*)':
main.cpp:(.text+0x193): undefined reference to `glfwGetKey'
/usr/bin/ld: main.cpp:(.text+0x1ae): undefined reference to `glfwSetwindowShouldClose'
/usr/bin/ld: /tmp/ccBn024k.o: in function `framebuffer_size_callback(GLFWwindow*,int,int)':
main.cpp:(.text+0x1ce): undefined reference to `glad_glViewport'
collect2: error: ld returned 1 exit status
Compilation Failed.

教程: LearnOpenGL

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