微信公众号搜"智元新知"关注
微信扫一扫可直接关注哦!

PyopenGL 方形纹理

如何解决PyopenGL 方形纹理

使用Pillow加载图像:

from PIL import Image
pil_image = Image.open('texture.jpg')

创建纹理对象:

pil_image = Image.open('d:/temp/texture.jpg')
texture_id = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) 
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) 
format = GL_RGBA if pil_image.mode == 'RGBA' else GL_RGB
glTexImage2D(GL_TEXTURE_2D, 0, format, *pil_image.size, 0, format, GL_UNSIGNED_BYTE, pil_image.tobytes())

启用二维纹理:

glEnable(GL_TEXTURE_2D)

用纹理坐标绘制几何图形:

glColor3f(1, 1, 1)
glBegin(GL_QUADS)
glTexCoord2f(0, 0)
glVertex3f(-0.5, -0.5, 0.0)
glTexCoord2f(1, 0)
glVertex3f(0.5, -0.5, 0.0)
glTexCoord2f(1, 1)
glVertex(0.5, 0.5, 0.0)
glTexCoord2f(0, 1)
glVertex(-0.5, 0.5, 0.0)
glEnd()

完整示例:

import sys
from OpenGL.gluT import *
from OpenGL.GL import *
from PIL import Image

def display():
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    glColor3f(1, 1, 1)
    glBegin(GL_QUADS)
    glTexCoord2f(0, 0)
    glVertex3f(-0.5, -0.5, 0.0)
    glTexCoord2f(1, 0)
    glVertex3f(0.5, -0.5, 0.0)
    glTexCoord2f(1, 1)
    glVertex(0.5, 0.5, 0.0)
    glTexCoord2f(0, 1)
    glVertex(-0.5, 0.5, 0.0)
    glEnd()
    glFlush()

glutinit(sys.argv)
glutinitdisplayMode(gluT_SINGLE | gluT_RGB)
glutinitwindowSize(400, 400)
glutCreateWindow("Square Test")

pil_image = Image.open('texture.jpg')
texture_id = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) 
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) 
format = GL_RGBA if pil_image.mode == 'RGBA' else GL_RGB
glTexImage2D(GL_TEXTURE_2D, 0, format, *pil_image.size, 0, format, GL_UNSIGNED_BYTE, pil_image.tobytes())

glEnable(GL_TEXTURE_2D)

glutdisplayFunc(display)
glutMainLoop()

解决方法

我正在尝试在 OpenGL 中加载我的世界纹理,有人可以帮我吗?质地:img

我的代码:

import sys
from OpenGL.GLUT import *
from OpenGL.GL import *

def color(r,g,b):
    return (r/255,g/255,b/255)

def display():
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    glColor3f(*color(40,101,212))
    glBegin(GL_QUADS)
    glVertex3f(-0.5,-0.5,0.0)
    glVertex3f(0.5,0.0)
    glVertex(0.5,0.5,0.0)
    glVertex(-0.5,0.0)
    glEnd()
    glFlush()


glutInit(sys.argv)
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB)
glutInitWindowSize(400,400)
glutCreateWindow("Square Test")
glutDisplayFunc(display)
glutMainLoop()

我会尽量避免使用 pygame

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。