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UITapGestureRecognizer-使它在触地而不是触地工作吗?

如何解决UITapGestureRecognizer-使它在触地而不是触地工作吗?

创建您的自定义TouchDownGestureRecognizer子类,并在touches中实现手势。

TouchDownGestureRecognizer.h

#import <UIKit/UIKit.h>

@interface TouchDownGestureRecognizer : UIGestureRecognizer

@end

TouchDownGestureRecognizer.m

#import "TouchDownGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>

@implementation TouchDownGestureRecognizer
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    if (self.state == UIGestureRecognizerStatePossible) {
        self.state = UIGestureRecognizerStateRecognized;
    }
}

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
    self.state = UIGestureRecognizerStateFailed;
}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    self.state = UIGestureRecognizerStateFailed;
}


@end

实施:

#import "TouchDownGestureRecognizer.h"
    TouchDownGestureRecognizer *touchDown = [[TouchDownGestureRecognizer alloc] initWithTarget:self action:@selector(handletouchDown:)];
    [yourView addGestureRecognizer:touchDown];

-(void)handletouchDown:(TouchDownGestureRecognizer *)touchDown{
    NSLog(@"Down");
}

迅捷的实现:

import UIKit
import UIKit.UIGestureRecognizerSubclass

class TouchDownGestureRecognizer: UIGestureRecognizer
{
    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent)
    {
        if self.state == .Possible
        {
            self.state = .Recognized
        }
    }

    override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent)
    {
        self.state = .Failed
    }

    override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent)
    {
        self.state = .Failed
    }
}

这是2017年要粘贴的Swift语法:

import UIKit.UIGestureRecognizerSubclass

class SingletouchDownGestureRecognizer: UIGestureRecognizer {
    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
        if self.state == .possible {
            self.state = .recognized
        }
    }
    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
        self.state = .Failed
    }
    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
        self.state = .Failed
    }
}

请注意,这是的替代品UITap。所以在像这样的代码

func add(tap v:UIView, _ action:Selector) {
    let t = UITapGestureRecognizer(target: self, action: action)
    v.addGestureRecognizer(t)
}

您可以安全地交换到…。

func add(hairtriggerTap v:UIView, _ action:Selector) {
    let t = SingletouchDownGestureRecognizer(target: self, action: action)
    v.addGestureRecognizer(t)
}

测试表明它不会被多次调用。它可以作为替代品。您可以在两个通话之间进行交换。

解决方法

我使用tap事件的时间非常敏感,因此我很好奇是否有可能在用户简单按下时激活UITapGestureRecognizer,而不是要求他们同时按下吗?

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