参考文章: http://www.voidcn.com/article/p-tmjdntwl-zt.html
选择你的变量-->单击右键-->源代码-->生成Getter/Setter-->如图
2、如何使用:
package { import flash.display.Sprite; import flash.events.MouseEvent; public class Player extends Sprite { private var _test:String ; // Flex4.5 可以自动帮你 get set方法 //之后调用都为该方法~~~ 类似普通字段调用 public function get test():String { return _test; } public function set test(value:String):void { _test = value; } } } <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="155" minHeight="200" initialize="application1_initializeHandler(event)" > <fx:Script> <![CDATA[ import com._test.player.Player; import mx.controls.Alert; import mx.events.FlexEvent; private var p:Player ; protected function application1_initializeHandler(event:FlexEvent):void { // Todo Auto-generated method stub p = new Player(); p.test = "hello";//调用 Alert.show(p.test); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g.,services,value objects) here --> </fx:Declarations> </s:Application>
版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。