我希望能够在Playgrounds中轻松构建我的Sprite Kit代码原型.
这在 Xcode 7中工作正常
这在 Xcode 7中工作正常
import UIKit import SpriteKit import XCPlayground let sceneView = SKView(frame: CGRect(x:0,y:0,width: 480,height: 320)) let scene = SKScene(size: CGSize(width: 480,height: 320)) sceneView.showsFPS = true sceneView.presentScene(scene) XCPlaygroundPage.currentPage.liveView = sceneView let square = SKSpriteNode(imageNamed: "square") square.name = "shape" square.position = CGPoint(x: scene.size.width * 0.25,y: scene.size.height * 0.5) let circle = SKSpriteNode(imageNamed: "circle") circle.name = "shape" circle.position = CGPoint(x: scene.size.width * 0.50,y: scene.size.height * 0.5) let triangle = SKSpriteNode(imageNamed: "triangle") triangle.name = "shape" triangle.position = CGPoint(x: scene.size.width * 0.75,y: scene.size.height * 0.5) scene.addChild(square) scene.addChild(circle) scene.addChild(triangle)
在Xcode 7中,我得到了一个很好的实时视图
这在Swift 3和Version 8.0 beta 3(8S174q)中不起作用.
我需要改变什么?
解决方法
XCPlayground模块已被PlaygroundSupport取代:
import PlaygroundSupport import SpriteKit let sceneView = SKView(frame: CGRect(x:0,height: 320)) sceneView.showsFPS = true sceneView.presentScene(scene) PlaygroundSupport.PlaygroundPage.current.liveView = sceneView let square = SKSpriteNode(imageNamed: "square") square.name = "shape" square.position = CGPoint(x: scene.size.width * 0.25,y: scene.size.height * 0.5) scene.addChild(square) scene.addChild(circle) scene.addChild(triangle)
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