我正在开发一个应用程序,我需要通过输出音频插孔通过音频捕获,同时记录和保存视频.
我已经研究了aurio touch apple示例代码并实现了音频传输.
我也通过AVCaptureSession实现了录像.
以上功能单独完成和工作完美.
但是当我合并功能音频通过不工作,因为AVCapturesession的音频会话.
我也试图通过我从AVCaptureSession代理方法得到的音频数据.以下是我的代码:
Osstatus err = noErr; audiobufferlist audiobufferlist; CMBlockBufferRef blockBuffer; CMSampleBufferGetaudiobufferlistWithRetainedBlockBuffer(sampleBuffer,NULL,&audiobufferlist,sizeof(audiobufferlist),&blockBuffer); CMItemCount numberOfFrames = CMSampleBufferGetNumSamples(sampleBuffer); // corresponds to the number of CoreAudio audio frames currentSampleTime += (double)numberOfFrames; AudioTimeStamp timeStamp; memset(&timeStamp,sizeof(AudioTimeStamp)); timeStamp.mSampleTime = currentSampleTime; timeStamp.mFlags |= kAudioTimeStampSampleTimeValid; AudioUnitRenderActionFlags flags = 0; aurioTouchAppDelegate *THIS = (aurioTouchAppDelegate *)[[UIApplication sharedApplication]delegate]; err = AudioUnitRender(self.rIoUnit,&flags,&timeStamp,1,numberOfFrames,&audiobufferlist); if (err) { printf("PerformThru: error %d\n",(int)err); }
解决方法
这里有一些更好的错误处理代码.它返回什么错误?您可以在文档中搜索错误描述.
static void Checkerror (Osstatus error,const char *operation) { if (error == noErr) return; char str[20] = {}; // see if it appears to be a 4 char code *(UInt32*)(str + 1) = CFSwapInt32HostToBig(error); if (isprint(str[1]) && isprint(str[2]) && isprint(str[3]) && isprint(str[4])) { str[0] = str[5] = '\''; str[6] = '\0'; } else { sprintf(str,"%d",(int)error); } fprintf(stderr,"Error: %s(%s)\n",operation,str); exit(1); } - (void)yourFunction { audiobufferlist audiobufferlist; CMBlockBufferRef blockBuffer; CMSampleBufferGetaudiobufferlistWithRetainedBlockBuffer(sampleBuffer,&blockBuffer); CMItemCount numberOfFrames = CMSampleBufferGetNumSamples(sampleBuffer); // corresponds to the number of CoreAudio audio frames currentSampleTime += (double)numberOfFrames; AudioTimeStamp timeStamp; memset(&timeStamp,sizeof(AudioTimeStamp)); timeStamp.mSampleTime = currentSampleTime; timeStamp.mFlags |= kAudioTimeStampSampleTimeValid; AudioUnitRenderActionFlags flags = 0; aurioTouchAppDelegate *THIS = (aurioTouchAppDelegate *)[[UIApplication sharedApplication]delegate]; Checkerror(AudioUnitRender(self.rIoUnit,&audiobufferlist),"Error with AudioUnitRender"); }
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