微信公众号搜"智元新知"关注
微信扫一扫可直接关注哦!

java – 绘制/布局期间的对象分配?

我在绘制/布局期间得到3个对象分配的警告
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
Paint textPaint = new Paint();
textPaint.setARGB(50,100,250);
textPaint.setTextAlign(Align.CENTER);
textPaint.setTextSize(50);
textPaint.setTypeface(font);
canvas.drawText("Logan is awesom",canvas.getWidth()/2,200,textPaint);
canvas.drawBitmap(pBall,(canvas.getWidth()/2),changingY,null);
if (changingY <canvas.getHeight()){
changingY += 10;
}else{
changingY=0;
}
Rect middleRect = new Rect();
middleRect.set(0,400,canvas.getWidth(),550);
Paint ourBlue = new Paint();
ourBlue.setColor(Color.BLUE);
canvas.drawRect(middleRect,ourBlue);

我得到一个新的Rect()的错误;
并在两个新的Paint();

确切的错误是避免绘制/布局操作期间的对象分配(预定位和重用)

解决方法

那么你的’错误’指出了确切的问题. onDraw()方法被OS多次调用,因此在这函数内分配的东西是非常糟糕的主意.
您需要事先分配您的Rect和Paint,并在onDraw中使用它们
class YourClass extends View
{
    Rect middleRect;
    Paint ourBlue;
    Paint textPaint;

    public YourClass()
    {
         //constructor
         init();
    }

    private void init()
    {
        middleRect = new Rect();
        ourBlue; = new Paint();
        textPaint = new Paint();

        ourBlue.setColor(Color.BLUE);
        textPaint.setARGB(50,250);
        textPaint.setTextAlign(Align.CENTER);
        textPaint.setTextSize(50);
        textPaint.setTypeface(font);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawColor(Color.WHITE);

        canvas.drawText("Logan is awesom",textPaint);
        canvas.drawBitmap(pBall,null);
        if (changingY <canvas.getHeight()){
            changingY += 10;
        }else{
            changingY=0;
        }

        //if canvas size doesn't change - this can be moved to init() as well
        middleRect.set(0,550);

        canvas.drawRect(middleRect,ourBlue);
    }
}

原文地址:https://www.jb51.cc/java/121747.html

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐