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如何在Java中评估递归算法的效用?

背景:

我正在尝试学习算法和java.运行320×320的网格,100次试验比非递归的Quick-Union实施快5倍.但是,超过大约400×400(160,000个站点)的网格,我有堆栈溢出错误.

我知道java没有针对尾递归进行优化(更不用说非尾递归)了.但是,我认为有时可以选择递归算法而不是非递归版本,因为它可以更快地运行并且同样安全.

请记住,我只是在学习这些东西,而我的代码可能不是最佳的.但是,为了更好地理解我的问题,我将其包括在内.

问题

当递归算法可以安全地在java应用程序中使用时,评估的过程是什么(假设它比非递归替代方案运行得更快)?

关于递归与联盟的实施情况的实施情况

(注意:2x比率只是前一个当前运行时间除以前一个运行时间)

|-----------|-----------|------------|-------------|-------------|
|     N     | Recursive | Recursive  | Quick-Union | Quick-Union |
|  (sites)  |    time   |  2x Ratio  |    time     |  2x Ratio   |
|===========|===========|============|=============|=============|
|     196   |      35   |            |      42     |             |
|     400   |      25   |    0.71    |      44     |     1.05    |
|     784   |      45   |    1.80    |      46     |     1.05    |
|    1600   |     107   |    2.38    |      86     |     1.87    |
|    3136   |      48   |    0.45    |     113     |     1.31    |
|    6400   |      75   |    1.56    |     303     |     2.68    |
|   12769   |     183   |    2.44    |     858     |     2.83    |
|   25600   |     479   |    2.62    |    2682     |     3.13    |
|   51076   |    1253   |    2.62    |    8521     |     3.18    |
|  102400   |    4730   |    3.77    |   27256     |     3.20    |
|-----------|-----------|------------|-------------|-------------|

复习课程

public class PercolateRecur implements Percolation {
  // the site has been opened for percolation but is not connected
  private final int OPEN = 0;
  // the site is not open for percolation (default state)
  private final int BLOCKED = -1;
  // the matrix that will be percolated. Values default to `BLOCKED = -1`
  // two sites that are connected together share the same value.
  private int[][] matrix;
  // the size of the sides of the matrix (1 to n)
  private int size;
  // whether water can flow from top to bottom of the matrix
  private boolean percolated;

  public PercolateRecur(int N) {
    percolated = false;
    size = N;
    initMatrix();
  }

  /**
   * initializes the matrix to default values
   */
  private void initMatrix() {
    matrix = new int[size+1][size+1];
    // open up the top of the matrix
    for (int x = 1; x < size+1; x++)
      matrix[x][0] = x;

    // set all values in matrix to closed
    for (int x = 1; x < size+1; x++)
      for (int y = 1; y < size+1; y++)
        matrix[x][y] = BLOCKED;
  }

  /**
   * indicates site (x,y) is a valid coordinate
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   * @return boolean
   */
  private boolean isValid(int x,int y) {
    return x > 0 && x < size+1 && y > 0 && y < size+1;
  }

  /**
   * returns value of site above (x,y)
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   * @return int value
   */
  private int above(int x,int y) {
    if (y <= 0)
      return BLOCKED;
    else
      return matrix[x][y-1];
  }

  /**
   * returns value of site below (x,y)
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   * @return int value
   */
  private int below(int x,int y) {
    if (y >= size)
      return BLOCKED;
    else
      return matrix[x][y+1];
  }

  /**
   * returns value of site left of (x,y)
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   * @return int value
   */
  private int left(int x,int y) {
    if (x <= 0)
      return BLOCKED;
    return matrix[x-1][y];
  }

  /**
   * returns value of site right of (x,y)
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   * @return int value
   */
  private int right(int x,int y) {
    if (x >= size)
      return BLOCKED;
    else
      return matrix[x+1][y];
  }

  /**
   * connects (x,y) to open adjacent sites
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   */
  private void connect(int x,int y) {
    if (isFull(x,y))
      return;
    if (above(x,y) > OPEN)
      matrix[x][y] = above(x,y);
    else if (below(x,y) > OPEN)
      matrix[x][y] = below(x,y);
    else if (left(x,y) > OPEN)
      matrix[x][y] = left(x,y);
    else if (right(x,y) > OPEN)
      matrix[x][y] = right(x,y);
    else if (matrix[x][y] == BLOCKED)
      matrix[x][y] = OPEN;
  }

  /**
   * recursively connects open sites in same group as (x,y)
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   */
  private void expand(int x,int y) {
    if (!isFull(x,y) == OPEN)
      openWith(x,y-1,matrix[x][y]);
    if (below(x,y+1,matrix[x][y]);
    if (left(x,y) == OPEN)
      openWith(x-1,y,matrix[x][y]);
    if (right(x,y) == OPEN)
      openWith(x+1,matrix[x][y]);
  }

  /**
   * opens a site (x,y) on the matrix
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   */
  public void open(int x,int y) {
    if (percolated || !isValid(x,y))
      return;
    connect(x,y);
    expand(x,y);
  }

  /**
   * opens a site with given value
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   * @param val value of point
   */
  private void openWith(int x,int y,int val) {
    matrix[x][y] = val;
    open(x,y);
  }

  /**
   * Returns whether site (x,y) is open
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   * @return true if not blocked
   */
    public boolean isOpen(int x,int y) {
    return matrix[x][y] > BLOCKED;
  }

  /**
   * Returns whether site (x,y) is full (connected to the top)
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   * @return true if is full
   */
  public boolean isFull(int x,int y) {
    return matrix[x][y] > OPEN;
  }

  /**
   * indicates whether site is blocked (not open)
   * @param x x-portion of x/y coordinate
   * @param y y-portion of x/y coordinate
   * @return true if blocked
   */
  public boolean isBlocked(int x,int y) {
    return matrix[x][y] == BLOCKED;
  }

  /**
   * indicates whether water can flow from top to bottom of matrix
   * @return true if matrix is percolated
   */
  public boolean percolates() {
    for (int x = 1; x <= size; x++)
      if (matrix[x][size] > OPEN)
        percolated = true;
    return percolated;
  }

  /**
   * prints the matrix to the command line
   */
  public void print() {
    for (int y = 1; y < size+1; y++) {
      System.out.println();
      for (int x = 1; x < size+1; x++) {
        if (matrix[x][y] == BLOCKED)
          System.out.print("XX ");
        else if (matrix[x][y] < 10)
          System.out.print(matrix[x][y] + "  ");
        else
          System.out.print(matrix[x][y] + " ");
      }
    }
    System.out.println();
  }
}

解决方法

在Java中实现递归算法的一个问题是Java平台不执行标准的“尾调用消除”优化.这意味着深度递归需要深度堆栈.而且由于Java线程堆栈没有“增长”,这意味着您很容易受到堆栈溢出的影响.

有两种解决方法

>通过在命令行上使用-Xss选项或通过在Thread构造函数中显式提供(更大)堆栈大小来增加线程堆栈大小.
>在Java代码中显式实现尾调用消除……至少可以说是丑陋的.

在您的情况下,第一个解决方法将为您提供“真正的递归”的度量.第二个……那么算法将不再是真正的递归,但这就是你可以做的一个使用Java实现“深度”问题的递归算法.

注意:您始终可以将Java中的递归算法转换为使用“模拟堆栈”数据结构来保持递归状态的等效迭代算法.两个版本的算法复杂度应该相同.也许您应该尝试这种方法,并在评估中将“模拟堆栈”变体包含为第三对列.

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