如何使用raphael.js在多边形的每个角上绘制带控制点的多边形形状.
控制点应该是可拖动的,当控制点移动时,相关线也应该移动.有什么想法吗?
解决方法:
// Creates canvas
var paper = Raphael("canvas1", "100%", "100%");
// create small circle for each polygon point
var p1 = paper.circle(150, 50, 5).attr("fill", "blue");
var p2 = paper.circle(200, 100, 5).attr("fill", "blue");
var p3 = paper.circle(200, 200, 5).attr("fill", "blue");
var p4 = paper.circle(100, 200, 5).attr("fill", "blue");
var p5 = paper.circle(100, 100, 5).attr("fill", "blue");
接下来,我们需要连接控制点,以便在更新时线条会自动重绘.在this question中有一个方便的功能,我在这里重现它,稍微修改以适应我们的需要(它现在侦听拖动事件,接受行属性作为参数并修复我在评论中注意到的错误原问题):
// Modified from: https://stackoverflow.com/questions/9956186/raphael-js-maintain-path-between-two-objects
// Call paper.connect(obj1,obj2,attributes)
// That draws a line between the two objects and maintains the line when the objects are animated
Raphael.fn.connect = function(obj1, obj2, attribs) {
// list of paths each object has
if (!obj1.connections) obj1.connections = []
if (!obj2.connections) obj2.connections = []
// get the bounding Box of each object
var Box1 = obj1.getBBox()
var Box2 = obj2.getBBox()
// create a line/path from object 1 to object 2
var p = this.path("M" + (Box1.x + Box1.width / 2) + ","
+ (Box1.y + Box1.height / 2) + "L" + (Box2.x + Box2.width / 2)
+ "," + (Box2.y + Box2.height / 2))
// adjust attributes of the path
p.attr(attribs)
// set the start and end element for this path
p.startElement = obj1;
p.endElement = obj2;
// add the path to each of the object
obj1.connections.push(p)
obj2.connections.push(p)
// mark each object as being connected
obj1.connected = true;
obj2.connected = true;
// listen for the Raphael frame event
eve.on("raphael.drag.*", function(obj) {
// if the object the frame event is fired on is connected
if (this.connected) {
// for each connection on this object
for ( var c in this.connections) {
var path = this.connections[c]; // temp path
var b1 = path.startElement.getBBox(); // get the current
// location of start
// element
var b2 = path.endElement.getBBox();// get the current location
// of end element
// move the path to the new locations
path.attr({
path : "M " + (b1.x + b1.width / 2) + " "
+ (b1.y + b1.height / 2) + "L "
+ (b2.x + b2.width / 2) + " "
+ (b2.y + b2.height / 2),
opacity : Math.max(path.startElement.attr('opacity'),
path.endElement.attr('opacity'))
});
}
}
});
}
使用此功能,我们现在可以连接相邻的控制点.
// connect adjacent polygon points
paper.connect(p1,p2,{stroke:"red"});
paper.connect(p2,p3,{stroke:"red"});
paper.connect(p3,p4,{stroke:"red"});
paper.connect(p4,p5,{stroke:"red"});
paper.connect(p5,p1,{stroke:"red"});
接下来我们想让我们的控制点可拖动.我们可以这样做:
// make points draggable
var start = function () {
this.ox = this.attr("cx");
this.oy = this.attr("cy");
},
move = function (dx, dy) {
this.attr({cx: this.ox + dx, cy: this.oy + dy});
},
up = function () {};
paper.set(p1,p2,p3,p4,p5).drag(move, start, up);
将所有这些放在一起将为您提供一个带有可拖动顶点和边的多边形,这些顶点在拖动顶点时会更新.
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