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JS实现精简版贪吃蛇代码

下面是编程之家 jb51.cc 通过网络收集整理的代码片段。

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<!-- ++++++++++++++++++++++++++++++++++++++++贪吃蛇较完善版++++++++++++++++++++++++++++++++++++++++  -->

<!-- <!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<Meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>JS贪吃蛇</title>
    <style type="text/css">
        #pannel table {
        border-collapse: collapse;
        }
        #pannel table td {
        border: 1px solid #808080;
        width: 10px;
        height: 10px;
        font-size: 0;
        line-height: 0;
        overflow: hidden;
        }
        #pannel table .snake {
        background-color: green;
        }
        #pannel table .food {
        background-color: blue;
        }
    </style>
    <script type="text/javascript">

    var Direction = new function () {
        this.UP = 38;
        this.RIGHT = 39;
        this.DOWN = 40;
        this.LEFT = 37;
    };


    var Common = new function () {
        this.width = 20; /*水平方向方格数*/
        this.height = 20; /*垂直方向方格数*/
        this.speed = 250; /*速度 值越小越快*/
        this.workThread = null;
    };


    var Main = new function () {
        var control = new Control();
        window.onload = function () {
        control.Init("pannel");
            /*开始按钮*/
            document.getElementById("btnStart").onclick = function () {
                control.Start();
                this.disabled = true;
                document.getElementById("selSpeed").disabled = true;
                document.getElementById("selSize").disabled = true;
            };
            /*调速度按钮*/
            document.getElementById("selSpeed").onchange = function () {
                Common.speed = this.value;
            }
            /*调大小按钮*/
            document.getElementById("selSize").onchange = function () {
                Common.width = this.value;
                Common.height = this.value;
                control.Init("pannel");
            }
        };
    };
    /*控制器*/
    function Control() {
        this.snake = new Snake();
        this.food = new Food();
        /*初始化函数,创建表格*/
            this.Init = function (pid) {
            var html = [];
            html.push("<table>");
            for (var y = 0; y < Common.height; y++) {
                html.push("<tr>");
                for (var x = 0; x < Common.width; x++) {
                    html.push('<td id="Box_' + x + "_" + y + '"> </td>');
                }
                html.push("</tr>");
            }
            html.push("</table>");
            this.pannel = document.getElementById(pid);
            this.pannel.innerHTML = html.join("");
        };
        /*开始游戏 - 监听键盘、创建食物、刷新界面线程*/
        this.Start = function () {
            var me = this;
            this.MoveSnake = function (ev) {
                var evt = window.event || ev;
                me.snake.SetDir(evt.keyCode);
            };
            try {
                document.attachEvent("onkeydown",this.MoveSnake);
            } catch (e) {
                document.addEventListener("keydown",this.MoveSnake,false);
            }
            this.food.Create();
            Common.workThread = setInterval(function () {
                me.snake.Eat(me.food); me.snake.Move();
            },Common.speed);
        };
    }


    /*蛇*/
    function Snake() {
        this.isDone = false;
        this.dir = Direction.RIGHT;
        this.pos = new Array(new Position());
        /*移动 - 擦除尾部,向前移动,判断游戏结束(咬到自己或者移出边界)*/
        this.Move = function () {
            document.getElementById("Box_" + this.pos[0].X + "_" + this.pos[0].Y).className = "";
        //所有 向前移动一步
            for (var i = 0; i < this.pos.length - 1; i++) {
                this.pos[i].X = this.pos[i + 1].X;
                this.pos[i].Y = this.pos[i + 1].Y;
            }
        //重新设置头的位置
            var head = this.pos[this.pos.length - 1];
            switch (this.dir) {
                case Direction.UP:
                head.Y--;
                break;
                case Direction.RIGHT:
                head.X++;
                break;
                case Direction.DOWN:
                head.Y++;
                break;
                case Direction.LEFT:
                head.X--;
                break;
            }
            this.pos[this.pos.length - 1] = head;
            //遍历画蛇,同时判断游戏结束
            for (var i = 0; i < this.pos.length; i++) {
                var isExits = false;
                for (var j = i + 1; j < this.pos.length; j++)
                    if (this.pos[j].X == this.pos[i].X && this.pos[j].Y == this.pos[i].Y) {
                        isExits = true;
                        break;
                    }
                    if (isExits) { 
                        this.Over();
                        /*咬自己*/ 
                        break; 
                    }
                    var obj = document.getElementById("Box_" + this.pos[i].X + "_" + this.pos[i].Y);
                    if (obj) obj.className = "snake"; 
                    else { 
                        this.Over();
                        /*移出边界*/ 
                        break; 
                    }
            }
                this.isDone = true;
        };
        /*游戏结束*/
        this.Over = function () {
            clearInterval(Common.workThread);
            alert("游戏结束!");
            location.reload();
        }
    /*吃食物*/
        this.Eat = function (food) {
            var head = this.pos[this.pos.length - 1];
            var isEat = false;
            switch (this.dir) {
                case Direction.UP:
                if (head.X == food.pos.X && head.Y == food.pos.Y + 1) isEat = true;
                break;
                case Direction.RIGHT:
                if (head.Y == food.pos.Y && head.X == food.pos.X - 1) isEat = true;
                break;
                case Direction.DOWN:
                if (head.X == food.pos.X && head.Y == food.pos.Y - 1) isEat = true;
                break;
                case Direction.LEFT:
                if (head.Y == food.pos.Y && head.X == food.pos.X + 1) isEat = true;
                break;
            }
            if (isEat) {
                this.pos[this.pos.length] = new Position(food.pos.X,food.pos.Y);
                food.Create(this.pos);
            }
        };
        /*控制移动方向*/
        this.SetDir = function (dir) {
            switch (dir) {
                case Direction.UP:
                if (this.isDone && this.dir != Direction.DOWN) { this.dir = dir; this.isDone = false; }
                break;
                case Direction.RIGHT:
                if (this.isDone && this.dir != Direction.LEFT) { this.dir = dir; this.isDone = false; }
                break;
                case Direction.DOWN:
                if (this.isDone && this.dir != Direction.UP) { this.dir = dir; this.isDone = false; }
                break;
                case Direction.LEFT:
                if (this.isDone && this.dir != Direction.RIGHT) { this.dir = dir; this.isDone = false; }
                break;
            }
        };
    }
    /*食物*/
    function Food() {
        this.pos = new Position();
        /*创建食物 - 随机位置创建立*/
            this.Create = function (pos) {
                document.getElementById("Box_" + this.pos.X + "_" + this.pos.Y).className = "";
                var x = 0,y = 0,isCover = false;
                /*排除蛇的位置*/
                do {
                    x = parseInt(Math.random() * (Common.width - 1));
                    y = parseInt(Math.random() * (Common.height - 1));
                    isCover = false;
                    if (pos instanceof Array) {
                        for (var i = 0; i < pos.length; i++) {
                            if (x == pos[i].X && y == pos[i].Y) {
                                isCover = true;
                                break;
                            }
                        }
                    }
                } while (isCover);
                this.pos = new Position(x,y);
                document.getElementById("Box_" + x + "_" + y).className = "food";
            };
    }

    function Position(x,y) {
        this.X = 0;
        this.Y = 0;
        if (arguments.length >= 1) this.X = x;
        if (arguments.length >= 2) this.Y = y;
    }
    </script>
</head>
    <body>
    <div id="pannel" style="margin-bottom: 10px;"></div>
        <select id="selSize">
            <option value="20">20*20</option>
            <option value="30">30*30</option>
            <option value="40">40*40</option>
        </select>
        <select id="selSpeed">
            <option value="500">速度-慢</option>
            <option value="250" selected="selected">速度-中</option>
            <option value="100">速度-快</option>
        </select>
    <input type="button" id="btnStart" value="开始" />
    </body>
</html>  -->



    <!-- ++++++++++++++++++++++++++++++++++++++++贪吃蛇精简版,上面为较完善版++++++++++++++++++++++++++++++++++++++++  -->
    <html>
        <body>
            <canvas id="can" width="400" height="400" style="background:Black"></canvas>
            <script>
                var sn=[42,41],dz=43,fx=1,n,ctx=document.getElementById("can").getContext("2d");
                function draw(t,c){
                    ctx.fillStyle=c;
                    ctx.fillRect(t%20*20+1,~~(t/20)*20+1,18,18);
                }
                document.onkeydown=function(e){fx=sn[1]-sn[0]==(n=[-1,-20,1,20][(e||event).keyCode-37]||fx)?fx:n};
                !function(){
                    sn.unshift(n=sn[0]+fx);
                    if(sn.indexOf(n,1)>0 || n<0||n>399||fx==1&&n%20==0||fx==-1&&n%20==19){
                        return alert("GAME OVER");
                        refesh(); 
                    } 
                    draw(n,"Lime");
                    if(n==dz){
                        while(sn.indexOf(dz=~~(Math.random()*400))>=0);
                        draw(dz,"Yellow");
                    }else{
                        draw(sn.pop(),"Black");
                    }
                    setTimeout(arguments.callee,130);
                }();

                function refesh(){
                      location.reload();
                }
            </script>
        </body>
    </html>

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