[索引页]
[源码下载]
作者: webabcd
介绍
Silverlight 2.0 其它:
RenderTransform - 呈现位置的转换(System.Windows.Media.Transform类型)
TranslateTransform - 平移转换
RotateTransform - 旋转转换(顺时针)
ScaleTransform - 缩放转换
SkewTransform - 扭曲转换
MatrixTransform - 仿射矩阵变换
TransformGroup - 多个 Transform 组成的复合转换
RenderTransformOrigin - 位置转换的中心点
Clip - 容器的剪辑区域(System.Windows.Media.Geometry类型)
IsHitTestVisible - 命中测试是否可见
Opacity - 不透明度。0 - 1之间
OpacityMask - 不透明蒙版(遮罩)(System.Windows.Media.Brush类型)
UseLayoutRounding - 是否使用完整像素布局
Cursor - 鼠标移动到 FrameworkElement 上面时,鼠标指针的样式
Margin - 容器边缘与边缘之外的空白距离(像素值:上下左右;左右,上下;左,上,右,下)
Tag - 保存一些额外的信息(System.Object类型)
在线DEMO
http://www.cnblogs.com/webabcd/archive/2008/10/09/1307486.html
示例
1、Transform.xaml
2、UIElement.xaml
3、FrameworkElement.xaml
OK
[源码下载]
[源码下载]
稳扎稳打Silverlight(10) - 2.0其它之Transform详解,以及UIElement和FrameworkElement的常用属性
作者: webabcd
介绍
Silverlight 2.0 其它:
RenderTransform - 呈现位置的转换(System.Windows.Media.Transform类型)
TranslateTransform - 平移转换
RotateTransform - 旋转转换(顺时针)
ScaleTransform - 缩放转换
SkewTransform - 扭曲转换
MatrixTransform - 仿射矩阵变换
TransformGroup - 多个 Transform 组成的复合转换
RenderTransformOrigin - 位置转换的中心点
Clip - 容器的剪辑区域(System.Windows.Media.Geometry类型)
IsHitTestVisible - 命中测试是否可见
Opacity - 不透明度。0 - 1之间
OpacityMask - 不透明蒙版(遮罩)(System.Windows.Media.Brush类型)
UseLayoutRounding - 是否使用完整像素布局
Cursor - 鼠标移动到 FrameworkElement 上面时,鼠标指针的样式
Margin - 容器边缘与边缘之外的空白距离(像素值:上下左右;左右,上下;左,上,右,下)
Tag - 保存一些额外的信息(System.Object类型)
在线DEMO
http://www.cnblogs.com/webabcd/archive/2008/10/09/1307486.html
示例
1、Transform.xaml
<
UserControl
x:Class
="Silverlight20.Other.Transform"
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="Left" >
<!--
RenderTransform - 呈现位置的转换(System.Windows.Media.Transform类型)
RenderTransformOrigin - 位置转换的中心点
-->
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- TranslateTransform - 平移转换 -->
<!--
X - 水平方向上移动的距离。默认值 0
Y - 垂直方向上移动的距离。默认值 0
-->
< TranslateTransform X ="100" Y ="10" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- RotateTransform - 旋转转换(顺时针) -->
<!--
Angle - 旋转角度。默认值 0
CenterX - 旋转中心点的 X 轴坐标。默认值 0
CenterY - 旋转中心点的 Y 轴坐标。默认值 0
-->
< RotateTransform Angle ="15" CenterX ="100" CenterY ="50" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
<!--
RenderTransformOrigin - 位置转换的中心点
-->
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" RenderTransformOrigin ="0.5,0.5" >
< Rectangle.RenderTransform >
< RotateTransform Angle ="15" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- ScaleTransform - 缩放转换 -->
<!--
ScaleX - X 轴方向上缩放的倍数。默认值 1
ScaleY - Y 轴方向上缩放的倍数。默认值 1
CenterX - 缩放中心点的 X 轴坐标。默认值 0
CenterY - 缩放中心点的 Y 轴坐标。默认值 0
-->
< ScaleTransform ScaleX ="1.1" ScaleY ="1.3" CenterX ="100" CenterY ="50" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- SkewTransform - 扭曲转换(典型应用:在 二维 对象中模拟 三维 深度) -->
<!--
CenterX - 扭曲中心点的 X 轴坐标。默认值 0
CenterY - 扭曲中心点的 Y 轴坐标。默认值 0
AngleX - X 轴扭曲角度,Y 轴绕原点旋转(逆时针)。CenterX 对此值所产生的呈现结果没有影响。默认值 0
AngleY - Y 轴扭曲角度,X 轴绕原点旋转(顺时针)。CenterY 对此值所产生的呈现结果没有影响。默认值 0
-->
< SkewTransform AngleX ="30" AngleY ="5" CenterX ="0" CenterY ="0" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- TransformGroup - 多个 Transform 组成的复合转换 -->
< TransformGroup >
< TranslateTransform X ="100" Y ="10" />
< RotateTransform Angle ="15" CenterX ="100" CenterY ="50" />
</ TransformGroup >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
<!-- MatrixTransform - 仿射矩阵变换 -->
<!--
|X| |M11(默认值 1) M21(默认值 0) 0|
|Y| = |x y 1| * |M12(默认值 0) M22(默认值 1) 0|
|1| |OffsetX(默认值 0) OffsetY(默认值 0) 1|
X = x * M11 + y * M12 + OffsetX
Y = x * M21 + y * M22 + OffsetY
-->
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
< MatrixTransform >
< MatrixTransform.Matrix >
<!-- 仿射矩阵中的 平移转换 -->
<!--
OffsetX - 水平位移
OffsetY - 垂直位移
-->
< Matrix OffsetX ="100" OffsetY ="10" />
</ MatrixTransform.Matrix >
</ MatrixTransform >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" RenderTransformOrigin ="0.5,0.5" >
< Rectangle.RenderTransform >
< MatrixTransform >
< MatrixTransform.Matrix >
<!-- 仿射矩阵中的 缩放转换 -->
<!--
M11 - 水平放大倍数
M22 - 垂直放大倍数
-->
< Matrix M11 ="1.1" M22 ="1.3" />
</ MatrixTransform.Matrix >
</ MatrixTransform >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
< MatrixTransform >
< MatrixTransform.Matrix >
<!-- 仿射矩阵中的 扭曲转换 -->
<!--
M21 - X 轴扭曲角度,Y 轴绕原点旋转(逆时针)。tanθ(本例中θ等于30度)
M12 - Y 轴扭曲角度,X 轴绕原点旋转(顺时针)。tanθ(本例中θ等于5度)
-->
< Matrix M21 ="0.577350269189626" M12 ="0.087488663525924" />
</ MatrixTransform.Matrix >
</ MatrixTransform >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,0.5" >
< Rectangle.RenderTransform >
< MatrixTransform >
< MatrixTransform.Matrix >
<!-- 仿射矩阵中的 旋转转换 -->
<!--
|cosθ sinθ 0|
|-sinθ cosθ 0|
|0 0 1|
注:本例中的θ角等于15度
-->
< Matrix M11 ="0.965925826289068" M12 ="0.258819045102521" M21 ="-0.258819045102521" M22 ="0.965925826289068" />
</ MatrixTransform.Matrix >
</ MatrixTransform >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
</ StackPanel >
</ UserControl >
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="Left" >
<!--
RenderTransform - 呈现位置的转换(System.Windows.Media.Transform类型)
RenderTransformOrigin - 位置转换的中心点
-->
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- TranslateTransform - 平移转换 -->
<!--
X - 水平方向上移动的距离。默认值 0
Y - 垂直方向上移动的距离。默认值 0
-->
< TranslateTransform X ="100" Y ="10" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- RotateTransform - 旋转转换(顺时针) -->
<!--
Angle - 旋转角度。默认值 0
CenterX - 旋转中心点的 X 轴坐标。默认值 0
CenterY - 旋转中心点的 Y 轴坐标。默认值 0
-->
< RotateTransform Angle ="15" CenterX ="100" CenterY ="50" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
<!--
RenderTransformOrigin - 位置转换的中心点
-->
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" RenderTransformOrigin ="0.5,0.5" >
< Rectangle.RenderTransform >
< RotateTransform Angle ="15" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- ScaleTransform - 缩放转换 -->
<!--
ScaleX - X 轴方向上缩放的倍数。默认值 1
ScaleY - Y 轴方向上缩放的倍数。默认值 1
CenterX - 缩放中心点的 X 轴坐标。默认值 0
CenterY - 缩放中心点的 Y 轴坐标。默认值 0
-->
< ScaleTransform ScaleX ="1.1" ScaleY ="1.3" CenterX ="100" CenterY ="50" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- SkewTransform - 扭曲转换(典型应用:在 二维 对象中模拟 三维 深度) -->
<!--
CenterX - 扭曲中心点的 X 轴坐标。默认值 0
CenterY - 扭曲中心点的 Y 轴坐标。默认值 0
AngleX - X 轴扭曲角度,Y 轴绕原点旋转(逆时针)。CenterX 对此值所产生的呈现结果没有影响。默认值 0
AngleY - Y 轴扭曲角度,X 轴绕原点旋转(顺时针)。CenterY 对此值所产生的呈现结果没有影响。默认值 0
-->
< SkewTransform AngleX ="30" AngleY ="5" CenterX ="0" CenterY ="0" />
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
<!-- TransformGroup - 多个 Transform 组成的复合转换 -->
< TransformGroup >
< TranslateTransform X ="100" Y ="10" />
< RotateTransform Angle ="15" CenterX ="100" CenterY ="50" />
</ TransformGroup >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
<!-- MatrixTransform - 仿射矩阵变换 -->
<!--
|X| |M11(默认值 1) M21(默认值 0) 0|
|Y| = |x y 1| * |M12(默认值 0) M22(默认值 1) 0|
|1| |OffsetX(默认值 0) OffsetY(默认值 0) 1|
X = x * M11 + y * M12 + OffsetX
Y = x * M21 + y * M22 + OffsetY
-->
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
< MatrixTransform >
< MatrixTransform.Matrix >
<!-- 仿射矩阵中的 平移转换 -->
<!--
OffsetX - 水平位移
OffsetY - 垂直位移
-->
< Matrix OffsetX ="100" OffsetY ="10" />
</ MatrixTransform.Matrix >
</ MatrixTransform >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" RenderTransformOrigin ="0.5,0.5" >
< Rectangle.RenderTransform >
< MatrixTransform >
< MatrixTransform.Matrix >
<!-- 仿射矩阵中的 缩放转换 -->
<!--
M11 - 水平放大倍数
M22 - 垂直放大倍数
-->
< Matrix M11 ="1.1" M22 ="1.3" />
</ MatrixTransform.Matrix >
</ MatrixTransform >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,1" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" Opacity ="0.3" >
< Rectangle.RenderTransform >
< MatrixTransform >
< MatrixTransform.Matrix >
<!-- 仿射矩阵中的 扭曲转换 -->
<!--
M21 - X 轴扭曲角度,Y 轴绕原点旋转(逆时针)。tanθ(本例中θ等于30度)
M12 - Y 轴扭曲角度,X 轴绕原点旋转(顺时针)。tanθ(本例中θ等于5度)
-->
< Matrix M21 ="0.577350269189626" M12 ="0.087488663525924" />
</ MatrixTransform.Matrix >
</ MatrixTransform >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" strokeDashArray ="3,0.5" >
< Rectangle.RenderTransform >
< MatrixTransform >
< MatrixTransform.Matrix >
<!-- 仿射矩阵中的 旋转转换 -->
<!--
|cosθ sinθ 0|
|-sinθ cosθ 0|
|0 0 1|
注:本例中的θ角等于15度
-->
< Matrix M11 ="0.965925826289068" M12 ="0.258819045102521" M21 ="-0.258819045102521" M22 ="0.965925826289068" />
</ MatrixTransform.Matrix >
</ MatrixTransform >
</ Rectangle.RenderTransform >
</ Rectangle >
</ Grid >
</ StackPanel >
</ UserControl >
2、UIElement.xaml
<
UserControl
x:Class
="Silverlight20.Other.UIElement"
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="Left" >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" Fill ="Green" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" >
<!--
Clip - 容器的剪辑区域(System.Windows.Media.Geometry类型)
-->
< Rectangle.Clip >
< EllipseGeometry Center ="200,100" RadiusX ="100" RadiusY ="50" />
</ Rectangle.Clip >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
<!--
IsHitTestVisible - 命中测试是否可见。如果设置为False,则无法响应Click事件
-->
< Button x:Name ="btnTest" Width ="200" Content ="关闭了HitTest的按钮" Click ="btnTest_Click" IsHitTestVisible ="False" />
</ Grid >
< Grid Margin ="20" >
<!--
Opacity - 不透明度。0 - 1之间
-->
< Image Source ="/Silverlight20;component/Images/logo.jpg" Height ="100" Opacity ="0.3" />
</ Grid >
< Grid Margin ="20" >
< Image Source ="/Silverlight20;component/Images/logo.jpg" Height ="100" >
<!--
OpacityMask - 不透明蒙版(遮罩)(System.Windows.Media.Brush类型)
-->
< Image.OpacityMask >
< RadialGradientBrush Center ="0.5,0.5" >
< GradientStop Color ="#FF000000" Offset ="0" />
< GradientStop Color ="#44000000" Offset ="0.8" />
< GradientStop Color ="#00000000" Offset ="1" />
</ RadialGradientBrush >
</ Image.OpacityMask >
</ Image >
</ Grid >
< Grid Margin ="20" >
< StackPanel >
<!--
UseLayoutRounding - 是否使用完整像素布局。默认值为 true
举例:如果设置了Margin="1.6"(非完整像素)
那么UseLayoutRounding="true"时,则容器的外边距不相等;UseLayoutRounding="false"时,则容器的外边距相等
-->
< Grid Width ="20" Height ="20" Margin ="5" UseLayoutRounding ="True" >
< Border BorderBrush ="#FF884909" Background ="#FFFBECA3" BorderThickness ="1" ></ Border >
< Border BorderBrush ="#FF884909" Background ="#FFFBECA3" BorderThickness ="1" Margin ="1.6" ></ Border >
</ Grid >
< Grid Width ="20" Height ="20" Margin ="5" UseLayoutRounding ="False" >
< Border BorderBrush ="#FF884909" Background ="#FFFBECA3" BorderThickness ="1" ></ Border >
< Border BorderBrush ="#FF884909" Background ="#FFFBECA3" BorderThickness ="1" Margin ="1.6" ></ Border >
</ Grid >
</ StackPanel >
</ Grid >
</ StackPanel >
</ UserControl >
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="Left" >
< Grid Margin ="20" >
< Rectangle Width ="200" Height ="100" Fill ="Green" stroke ="Blue" strokeThickness ="3" />
< Rectangle Width ="200" Height ="100" Fill ="Yellow" stroke ="Red" strokeThickness ="3" >
<!--
Clip - 容器的剪辑区域(System.Windows.Media.Geometry类型)
-->
< Rectangle.Clip >
< EllipseGeometry Center ="200,100" RadiusX ="100" RadiusY ="50" />
</ Rectangle.Clip >
</ Rectangle >
</ Grid >
< Grid Margin ="20" >
<!--
IsHitTestVisible - 命中测试是否可见。如果设置为False,则无法响应Click事件
-->
< Button x:Name ="btnTest" Width ="200" Content ="关闭了HitTest的按钮" Click ="btnTest_Click" IsHitTestVisible ="False" />
</ Grid >
< Grid Margin ="20" >
<!--
Opacity - 不透明度。0 - 1之间
-->
< Image Source ="/Silverlight20;component/Images/logo.jpg" Height ="100" Opacity ="0.3" />
</ Grid >
< Grid Margin ="20" >
< Image Source ="/Silverlight20;component/Images/logo.jpg" Height ="100" >
<!--
OpacityMask - 不透明蒙版(遮罩)(System.Windows.Media.Brush类型)
-->
< Image.OpacityMask >
< RadialGradientBrush Center ="0.5,0.5" >
< GradientStop Color ="#FF000000" Offset ="0" />
< GradientStop Color ="#44000000" Offset ="0.8" />
< GradientStop Color ="#00000000" Offset ="1" />
</ RadialGradientBrush >
</ Image.OpacityMask >
</ Image >
</ Grid >
< Grid Margin ="20" >
< StackPanel >
<!--
UseLayoutRounding - 是否使用完整像素布局。默认值为 true
举例:如果设置了Margin="1.6"(非完整像素)
那么UseLayoutRounding="true"时,则容器的外边距不相等;UseLayoutRounding="false"时,则容器的外边距相等
-->
< Grid Width ="20" Height ="20" Margin ="5" UseLayoutRounding ="True" >
< Border BorderBrush ="#FF884909" Background ="#FFFBECA3" BorderThickness ="1" ></ Border >
< Border BorderBrush ="#FF884909" Background ="#FFFBECA3" BorderThickness ="1" Margin ="1.6" ></ Border >
</ Grid >
< Grid Width ="20" Height ="20" Margin ="5" UseLayoutRounding ="False" >
< Border BorderBrush ="#FF884909" Background ="#FFFBECA3" BorderThickness ="1" ></ Border >
< Border BorderBrush ="#FF884909" Background ="#FFFBECA3" BorderThickness ="1" Margin ="1.6" ></ Border >
</ Grid >
</ StackPanel >
</ Grid >
</ StackPanel >
</ UserControl >
3、FrameworkElement.xaml
<
UserControl
x:Class
="Silverlight20.Other.FrameworkElement"
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="Left" >
<!--
Cursor - 鼠标移动到 FrameworkElement 上面时,鼠标指针的样式
Arrow - 箭头
Hand - 手形
Wait - 沙漏
IBeam - “I”字形
Stylus - 点
Eraser - 橡皮
None - 无
Margin - 容器边缘与边缘之外的空白距离(像素值:上下左右;左右,下)
Tag - 保存一些额外的信息(System.Object类型)
-->
< Rectangle Width ="200" Height ="100" Fill ="Red" Cursor ="IBeam" Margin ="5" Tag ="1234" />
</ StackPanel >
</ UserControl >
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="Left" >
<!--
Cursor - 鼠标移动到 FrameworkElement 上面时,鼠标指针的样式
Arrow - 箭头
Hand - 手形
Wait - 沙漏
IBeam - “I”字形
Stylus - 点
Eraser - 橡皮
None - 无
Margin - 容器边缘与边缘之外的空白距离(像素值:上下左右;左右,下)
Tag - 保存一些额外的信息(System.Object类型)
-->
< Rectangle Width ="200" Height ="100" Fill ="Red" Cursor ="IBeam" Margin ="5" Tag ="1234" />
</ StackPanel >
</ UserControl >
OK
[源码下载]
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