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Introduction This white paper provides a technical explanation for Direct3D application developers on how to set the parameters of the Direct3D Transformation Pipeline by the direct manipulation of Di
(转载请注明出处) 首先得修正一个错误, 前一节说到了Fence中用到帧编号, 这个帧编号应该(?)要大于0, 所以初始化为1就好了, 否则(这一节中)第二次渲染会出一点小错误.(╯‵□′)╯︵┴─┴ 在第一节有提到资源绑定, 一般的descriptor, 还有就是一个特殊的Root Signatures, 微软提到 The root signature defines what resource
Graphics Pipeline The Direct3D 11 programmable pipeline is designed for generating graphics for realtime gaming applications. This section describes the Direct3D 11 programmable pipeline. The followin
Pipeline Stages(DX11) The Direct3D 11 programmable pipeline is designed for generating graphics for realtime gaming applications. This section describes the Direct3D 11 programmable pipeline. The foll