/// <summary> /// button增加鼠标hover的回调 /// </summary> public void AddTrigger(GameObject obj, EventTriggerType triggerType, UnityEngine.Events.UnityAction<BaseEventData> action) { EventTrigger trigger = obj.GetComponent<EventTrigger>(); if (trigger == null) { trigger = obj.AddComponent<EventTrigger>(); } EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = triggerType; entry.callback = new EventTrigger.TriggerEvent(); entry.callback.AddListener(action); trigger.triggers.Add(entry); }
AddTrigger(btn.gameObject, EventTriggerType.PointerEnter, (eventData) => { Debug.LogError(eventData.selectedobject); });
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