翻译自用,欢迎纠错、补充
原文:https://github.com/bilibili/flv.js/blob/master/docs/api.md
主要方法: flvjs.createPlayer()
* 带?号符号的是非必选项
MediaDataSource
Field |
Type |
Description |
|
---|---|---|---|
type |
string |
Indicates media type, 'flv' or 'mp4' |
类型 |
isLive? |
boolean |
Indicates whether the data source is a live stream |
是否直播 |
cors? |
boolean |
Indicates whether to enable CORS for http fetching |
跨域 |
withCredentials? |
boolean |
Indicates whether to do http fetching with cookies |
是否携带COOKIES |
hasAudio? |
boolean |
Indicates whether the stream has audio track |
开启声音 |
hasVideo? |
boolean |
Indicates whether the stream has video track |
开启图像 |
duration? |
number |
Indicates total media duration, in milliseconds |
媒体时间总长度,毫秒 |
filesize? |
number |
Indicates total file size of media file, in bytes |
文件大小 |
url? |
string |
Indicates media URL, can be starts with 'https(s)' or 'ws(s)' (WebSocket) |
媒体网络地址 |
segments? |
Array<MediaSegment> |
Optional field for multipart playback, see MediaSegment |
媒体列表 |
如果segments参数存在, 则将播放器列为多源媒体播放。
如果是多源媒体播放,则duration
,filesize
,url 这三个参数将被忽略。
MediaSegment
Field |
Type |
Description |
|
---|---|---|---|
duration |
number |
required field, indicates segment duration in milliseconds |
媒体时间总长度,毫秒 |
filesize? |
number |
Optional field, indicates segment file size in bytes |
文件大小 |
url |
string |
required field, indicates segment file URL |
媒体网络地址 |
Config
Field |
Type |
Default |
Description |
|
---|---|---|---|---|
enableWorker? |
boolean |
false |
多线程工作? |
|
enableStashBuffer? |
boolean |
true |
Enable IO stash buffer. Set to false if you need realtime (minimal latency) for live stream playback, but may stalled if there’s network jittering. |
启用缓存 |
stashInitialSize? |
number |
384KB |
Indicates IO stash buffer initial size. Default is 384KB. Indicate a suitable size can improve video load/seek time. |
缓存大小 |
isLive? |
boolean |
false |
Same to isLive in MediaDataSource, ignored if has been set in MediaDataSource structure. |
是否直播,会覆盖上面的配置 |
lazyLoad? |
boolean |
true |
Abort the http connection if there’s enough data for playback. |
懒加载,如果缓存到足够的秒数,则停止下载 |
lazyLoadMaxDuration? |
number |
3 * 60 |
Indicates how many seconds of data to be kept for lazyLoad. |
懒加载最多的秒数 |
lazyLoadRecoverDuration? |
number |
30 |
Indicates the lazyLoad recover time boundary in seconds. |
缓存剩余秒数时继续下载 |
deferLoadAfterSourceOpen? |
boolean |
true |
Do load after MediaSource sourceopen event triggered. On Chrome, tabs which be opened in background may not trigger sourceopen event until switched to that tab. |
|
autoCleanupsourceBuffer |
boolean |
false |
Do auto cleanup for SourceBuffer |
自动清理缓存 |
autoCleanupMaxBackwardDuration |
number |
3 * 60 |
When backward buffer duration exceeded this value (in seconds), do auto cleanup for SourceBuffer |
|
autoCleanupMinBackwardDuration |
number |
2 * 60 |
Indicates the duration in seconds to reserve for backward buffer when doing auto cleanup. |
|
fixAudioTimestampGap |
boolean |
true |
填补无音频帧 |
|
accurateSeek? |
boolean |
false |
Accurate seek to any frame, not limited to video IDR frame, but may a bit slower. Available on Chrome > 50, FireFox and Safari. |
精确寻帧到任何帧,不局限于视频IDR帧,但可能会慢一点。可在Chrome >火狐和Safari浏览器。 |
seekType? |
string |
'range' |
||
seekParamStart? |
string |
'bstart' |
||
seekParamEnd? |
string |
'bend' |
||
rangeLoadZeroStart? |
boolean |
false |
Send Range: bytes=0- for first time load if use Range seek |
发送范围:Range: bytes=0- 如果使用范围查找第一次加载 |
customSeekHandler? |
object |
undefined |
Indicates a custom seek handler |
指示自定义查找处理程序 |
reuseRedirectedURL? |
boolean |
false |
Reuse 301/302 redirected url for subsequence request like seek, reconnect, etc. |
重用301/302重定向url,用于随后的请求,如查找、重新连接等。 |
referrerPolicy? |
string |
no-referrer-when-downgrade |
Indicates the Referrer Policy when using FetchStreamloader |
指示使用FetchStreamloader时的引用方策略 |
headers? |
object |
undefined |
Indicates additional headers that will be added to request |
添加请求头 |
method:
constructor(mediaDataSource: MediaDataSource, config?: Config): Player;
destroy(): void;
on(event: string, listener: Function): void;
off(event: string, listener: Function): void;
attachMediaElement(mediaElement: HTMLMediaElement): void;
detachMediaElement(): void;
load(): void;
unload(): void;
play(): Promise<void>;
pause(): void;
type: string;
buffered: TimeRanges;
duration: number;
volume: number;
muted: boolean;
currentTime: number;
mediaInfo: Object;
statisticsInfo: Object;
官方找不到方法的说明。。
自己看的,请大家指错。
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原文地址:https://cloud.tencent.com/developer/article/2150131
版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。