微信公众号搜"智元新知"关注
微信扫一扫可直接关注哦!

cocos2d-x 同时播放多个音效的问题

cocos2d-x 同时播放多个音效的时候,会发现有的音效放不出,有的循环音效放着放着就没了

后来发现猫腻在Cocos2dxSound.java里:

privatestaticfinalintMAX_SIMULTANEOUS_STREAMS_DEFAULT=5;

SoundPool构造的时候要指定并发音频流的数量


publicSoundPool(int maxStreams,int streamType,int srcQuality)

Added inAPI level 1


This constructor was deprecated in API level 21.
useSoundPool.Builderinstead to create and configure a SoundPool instance

Constructor. Constructs a SoundPool object with the following characteristics:

Parameters
maxStreams the maximum number of simultaneous streams for this SoundPool object
streamType the audio stream type as described in AudioManager For example,game applications will normally useSTREAM_MUSIC.
srcQuality the sample-rate converter quality. Currently has no effect. Use 0 for the default.
Returns
  • a SoundPool object,or null if creation Failed


这里cocos2d-x设置成5了(I9100设成3),可以手动改大一点,来解决问题



版本:cocos2d-x 3.0

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐