cocos2d-x 同时播放多个音效的时候,会发现有的音效放不出,有的循环音效放着放着就没了
后来发现猫腻在Cocos2dxSound.java里:
privatestaticfinalintMAX_SIMULTANEOUS_STREAMS_DEFAULT=5;
SoundPool构造的时候要指定并发音频流的数量
publicSoundPool(int maxStreams,int streamType,int srcQuality)
Added inAPI level 1
This constructor was deprecated in API level 21.
useSoundPool.Builder
instead to create and configure a SoundPool instance
Constructor. Constructs a SoundPool object with the following characteristics:
Parameters
maxStreams | the maximum number of simultaneous streams for this SoundPool object |
---|---|
streamType | the audio stream type as described in AudioManager For example,game applications will normally useSTREAM_MUSIC . |
srcQuality | the sample-rate converter quality. Currently has no effect. Use 0 for the default. |
Returns
a SoundPool object,or null if creation Failed
这里cocos2d-x设置成5了(I9100设成3),可以手动改大一点,来解决问题
版本:cocos2d-x 3.0
版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。