如何解决尝试使用 il2cpp 构建 Unity 项目时抛出错误
我该如何解决这个问题? 与 MONO 一起,一切顺利 我的Unity版本是2021.1.9f1
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2021.1.9f1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe @"C:/Users/Professional/Fruit Nightmare/Temp/StagingArea/assets/bin/Data/Managed/response.rsp"
stdout:
Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error processing method 'GoogleMobileAds.Api.MobileAds.GetClientFactory()' in assembly 'GoogleMobileAds.dll'
---> System.InvalidOperationException: No action for the assembly GoogleMobileAds.Unity,Version=0.0.0.0,Culture=neutral,PublicKeyToken=null defined
at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider,DependencyInfo& reason,IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference,DependencyInfo reason,IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference,IMemberDefinition sourceLocationMember)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.<HandleCall>b__7()
at Mono.Linker.Dataflow.ReflectionPatternContext.RecordRecognizedPattern(IMemberDefinition accessedItem,Action mark)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody,MethodReference calledMethod,Instruction operation,ValueNodeList methodParams,ValueNode& methodReturnValue)
at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody,Stack`1 currentStack)
at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody)
at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body,Boolean requiresReflectionMethodBodyScanner)
at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method,DependencyInfo& reason)
at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method,DependencyInfo& reason)
at Mono.Linker.Steps.MarkStep.ProcessQueue()
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue()
at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
at Mono.Linker.Steps.MarkStep.Process()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context,IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriver()
stderr:
// Here more error text
我试图将一个项目构建到一个 apk 文件中,以便在 Google Play 上发布
解决方法
您使用的是哪个版本的 Google 移动广告 Unity 插件?
问题来自 Google Mobile Ads Unity Plugin v6.0.0 版。我尝试使用以前的 5.4.0v 版本构建项目,并且构建正确。
我发现有更多人遇到同样的问题,我认为他们已经在着手解决这个问题。
https://github.com/googleads/googleads-mobile-unity/issues/1613
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