c#油门示例

如何解决c#油门示例

我正在尝试了解节流和去抖动是如何工作的,因为我现在在我的应用程序中需要它们。

I have found this article here that explains it pretty well

据我所知,

节流限制了在确定的时间内可以调用函数的次数。例如,只允许 xFunction 每 5 秒触发一次。

自上次调用以来经过给定的时间后,Debounce 会触发 xFunction。例如,如果用户单击鼠标 1000 次,xFunction 将在上次调用后 5 秒触发。

为了更好地理解节流以及上面链接文章中提供的类的方式,我创建了一个控制台应用程序,如果用户按下任意键,控制台应用程序将显示该键。

我现在正在尝试限制显示密钥的次数,但是我的代码似乎不起作用。每当我按下一个键时,就会显示我按下的键,但是 hello() 永远不会运行。

这是我所拥有的:

class Program
    {
        static void Main(string[] args)
        {
            DebounceDispatcher debounceDispatcher = new DebounceDispatcher();

            ConsoleKeyInfo keyinfo;
            keyinfo = Console.ReadKey();

            do
            {
                keyinfo = Console.ReadKey();
                debounceDispatcher.Throttle(5,param => hello());
            }
            while (keyinfo.Key != ConsoleKey.X);
        }

        private static void OnTimedEvent(object source,ElapsedEventArgs e)
        {
            hello();
        }
        private static void hello()
        {
            Console.WriteLine("Hello World 5 seconds");
        }
    }

这里是 DebouncingThrottling 类,您还可以找到 here

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Threading;

namespace SyncManager
{
    public class DebounceDispatcher
    {
        private DispatcherTimer timer;
        private DateTime timerStarted { get; set; } = DateTime.UtcNow.AddYears(-1);

        /// <summary>
        /// Debounce an event by resetting the event timeout every time the event is 
        /// fired. The behavior is that the Action passed is fired only after events
        /// stop firing for the given timeout period.
        /// 
        /// Use Debounce when you want events to fire only after events stop firing
        /// after the given interval timeout period.
        /// 
        /// Wrap the logic you would normally use in your event code into
        /// the  Action you pass to this method to debounce the event.
        /// Example: https://gist.github.com/RickStrahl/0519b678f3294e27891f4d4f0608519a
        /// </summary>
        /// <param name="interval">Timeout in Milliseconds</param>
        /// <param name="action">Action<object> to fire when debounced event fires</object></param>
        /// <param name="param">optional parameter</param>
        /// <param name="priority">optional priorty for the dispatcher</param>
        /// <param name="disp">optional dispatcher. If not passed or null CurrentDispatcher is used.</param>        
        public void Debounce(int interval,Action<object> action,object param = null,DispatcherPriority priority = DispatcherPriority.ApplicationIdle,Dispatcher disp = null)
        {
            // kill pending timer and pending ticks
            timer?.Stop();
            timer = null;

            if (disp == null)
                disp = Dispatcher.CurrentDispatcher;

            // timer is recreated for each event and effectively
            // resets the timeout. Action only fires after timeout has fully
            // elapsed without other events firing in between
            timer = new DispatcherTimer(TimeSpan.FromMilliseconds(interval),priority,(s,e) =>
            {
                if (timer == null)
                    return;

                timer?.Stop();
                timer = null;
                action.Invoke(param);
            },disp);

            timer.Start();
        }

        /// <summary>
        /// This method throttles events by allowing only 1 event to fire for the given
        /// timeout period. Only the last event fired is handled - all others are ignored.
        /// Throttle will fire events every timeout ms even if additional events are pending.
        /// 
        /// Use Throttle where you need to ensure that events fire at given intervals.
        /// </summary>
        /// <param name="interval">Timeout in Milliseconds</param>
        /// <param name="action">Action<object> to fire when debounced event fires</object></param>
        /// <param name="param">optional parameter</param>
        /// <param name="priority">optional priorty for the dispatcher</param>
        /// <param name="disp">optional dispatcher. If not passed or null CurrentDispatcher is used.</param>
        public void Throttle(int interval,Dispatcher disp = null)
        {
            // kill pending timer and pending ticks
            timer?.Stop();
            timer = null;

            if (disp == null)
                disp = Dispatcher.CurrentDispatcher;

            var curTime = DateTime.UtcNow;

            // if timeout is not up yet - adjust timeout to fire 
            // with potentially new Action parameters           
            if (curTime.Subtract(timerStarted).TotalMilliseconds < interval)
                interval -= (int)curTime.Subtract(timerStarted).TotalMilliseconds;

            timer = new DispatcherTimer(TimeSpan.FromMilliseconds(interval),disp);

            timer.Start();
            timerStarted = curTime;
        }
    }
}


感谢任何和所有帮助。

我检查过的其他链接试图帮助我理解: timers dispatcher youtube video

解决方法

Throttle 的实现有问题。

我改成这个

private CancellationTokenSource cts = new CancellationTokenSource();
private DateTime timerStarted { get; set; } = DateTime.UtcNow.AddYears(-1);

public void Throttle(int interval,Action<object> action,object param = null)
{
    cts.Cancel();
    cts = new CancellationTokenSource();

    var curTime = DateTime.UtcNow;
    if (curTime.Subtract(timerStarted).TotalMilliseconds < interval)
        interval -= (int)curTime.Subtract(timerStarted).TotalMilliseconds;

    Task.Run(async delegate
    {
        await Task.Delay(interval,cts.Token);
        action.Invoke(param);
    });

    timerStarted = curTime;
}

并以 5000 毫秒的延迟调用它(正如我在对您的问题的评论中指出的那样,您只创建了 5 毫秒的延迟。

debounceDispatcher.Throttle(5000,_ => hello());

基本上我只是启动一个休眠的任务,然后调用该操作。如果取消标记被取消,它在 Task.Delay 中休眠时,任务将被取消,而不是运行操作。

您可能还需要更改 Debounce 以使用可取消的 Task。基于 Task 的实现的优点是不需要从原始实现中引用的 WindowsBase 包。

就你的理解而言,你已经明白了。只是实施似乎存在缺陷。

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