Pygame在单击时不绘制矩形

如何解决Pygame在单击时不绘制矩形

我是 pygame 的新手我正在制作一个简单的游戏。在这段代码中,我试图在鼠标位于某个位置时绘制一个矩形,但是当我打印任何内容时它没有绘制它

import pygame

pygame.init()

res = (600,600)

screen = pygame.display.set_mode(res)

pygame.display.set_caption("Tic Tac Toe")

background = (255,150,150)

color_light = (170,170,170)

color_dark = (100,100,100)

hover_color = (255,204,203)

width = screen.get_width()

height = screen.get_height()

def draw_line():

    pygame.draw.rect(screen,line_color,(190,10,580))
    pygame.draw.rect(screen,(390,(10,200,580,10))
    pygame.draw.rect(screen,390,10))



def highlight():

    if 10 <= mouse[0] <= 10+180 and 10 <= mouse[1] <= 10+190:
        pygame.draw.rect(screen,hover_color,180,190))  # X,Y,WIDTH,HEIGHT

    if 205 <= mouse[0] <= 205+180 and 10 <= mouse[1] <= 10+190:
        pygame.draw.rect(screen,(200,190,HEIGHT

    if 400 <= mouse[0] <= 400+190 and 10 <= mouse[1] <= 10+190:
        pygame.draw.rect(screen,(400,HEIGHT

    if 10 <= mouse[0] <= 10+180 and 210 <= mouse[1] <= 210+180:
        pygame.draw.rect(screen,210,180))  # X,HEIGHT

    if 200 <= mouse[0] <= 200+180 and 210 <= mouse[1] <= 210+180:
        pygame.draw.rect(screen,HEIGHT

    if 400 <= mouse[0] <= 400+190 and 210 <= mouse[1] <= 210+180:
        pygame.draw.rect(screen,HEIGHT

    if 10 <= mouse[0] <= 10+180 and 400 <= mouse[1] <= 400+200:
        pygame.draw.rect(screen,400,HEIGHT

    if 200 <= mouse[0] <= 200+190 and 400 <= mouse[1] <= 400+200:
        pygame.draw.rect(screen,HEIGHT

    if 400 <= mouse[0] <= 400+190 and 400 <= mouse[1] <= 400+190:
        pygame.draw.rect(screen,HEIGHT



while True:

    screen.fill(background)

    mouse = pygame.mouse.get_pos()
    for ev in pygame.event.get():
        if ev.type == pygame.QUIT:
            pygame.quit()
        if ev.type == pygame.MOUSEBUTTONDOWN:
            if 10 <= mouse[0] <= 10 + 180 and 10 <= mouse[1] <= 10 + 190:
                pygame.draw.rect(screen,background,190))
                pygame.display.update()
    line_color = (212,212,255)
    draw_line()
    highlight()
    pygame.display.update()

解决方法

要使矩形永久化,您需要在应用程序循环中绘制矩形。该事件在单个帧中仅发生一次。添加变量 clicked = False。事件发生时设置变量。并根据变量的状态绘制矩形:

clicked = False
while True:

    screen.fill(background)

    mouse = pygame.mouse.get_pos()
    for ev in pygame.event.get():
        if ev.type == pygame.QUIT:
            pygame.quit()
        if ev.type == pygame.MOUSEBUTTONDOWN:
            if 10 <= mouse[0] <= 10 + 180 and 10 <= mouse[1] <= 10 + 190:
                clicked = True
    line_color = (212,212,255)
    draw_line()
    highlight()
    if clicked:
        pygame.draw.rect(screen,background,(10,10,180,190))
    pygame.display.update()

简化您的代码:

  • 为矩形创建一个 pygame.Rect 对象列表

    rect_list = [pygame.Rect(10,190),...]
    
  • 为所声明的字段创建一个列表

    clicked_list = [0 for _ in rect_list]
    
  • 使用 collideponit 测试鼠标是否在矩形上:

    for rect in rect_list:
        if rect.collidepoint(mouse):
            pygame.draw.rect(screen,hover_color,rect)
    
  • 使用collidepoint来评估一个字段是否被点击并改变该字段的状态

    if ev.type == pygame.MOUSEBUTTONDOWN:
        for i,rect in enumerate(rect_list):
            if rect.collidepoint(ev.pos):
                clicked_list[i] = 1
    
  • 根据其状态在循环中绘制字段:

    for i,rect in enumerate(rect_list):
        if clicked_list[i]:
            pygame.draw.rect(screen,rect)
    

完整代码:

import pygame
pygame.init()

res = (600,600)
screen = pygame.display.set_mode(res)
pygame.display.set_caption("Tic Tac Toe")

background = (255,150,150)
color_light = (170,170,170)
color_dark = (100,100,100)
hover_color = (255,204,203)
width = screen.get_width()
height = screen.get_height()

def draw_line():

    pygame.draw.rect(screen,line_color,(190,580))
    pygame.draw.rect(screen,(390,200,580,10))
    pygame.draw.rect(screen,390,10))

rect_list = [
    pygame.Rect(10,pygame.Rect(200,pygame.Rect(400,pygame.Rect(10,210,400,190)]
clicked_list = [0 for _ in rect_list]

def highlight():
    for rect in rect_list:
        if rect.collidepoint(mouse):
            pygame.draw.rect(screen,rect)

while True:
    mouse = pygame.mouse.get_pos()
    for ev in pygame.event.get():
        if ev.type == pygame.QUIT:
            pygame.quit()
        if ev.type == pygame.MOUSEBUTTONDOWN:
            for i,rect in enumerate(rect_list):
                if rect.collidepoint(ev.pos):
                    clicked_list[i] = 1
    
    line_color = (212,255)
    screen.fill(background)
    draw_line()
    highlight()
    for i,rect in enumerate(rect_list):
        if clicked_list[i] == 1:
            pygame.draw.rect(screen,rect)
    pygame.display.update()

版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 dio@foxmail.com 举报,一经查实,本站将立刻删除。

相关推荐


使用本地python环境可以成功执行 import pandas as pd import matplotlib.pyplot as plt # 设置字体 plt.rcParams[&#39;font.sans-serif&#39;] = [&#39;SimHei&#39;] # 能正确显示负号 p
错误1:Request method ‘DELETE‘ not supported 错误还原:controller层有一个接口,访问该接口时报错:Request method ‘DELETE‘ not supported 错误原因:没有接收到前端传入的参数,修改为如下 参考 错误2:cannot r
错误1:启动docker镜像时报错:Error response from daemon: driver failed programming external connectivity on endpoint quirky_allen 解决方法:重启docker -&gt; systemctl r
错误1:private field ‘xxx‘ is never assigned 按Altʾnter快捷键,选择第2项 参考:https://blog.csdn.net/shi_hong_fei_hei/article/details/88814070 错误2:启动时报错,不能找到主启动类 #
报错如下,通过源不能下载,最后警告pip需升级版本 Requirement already satisfied: pip in c:\users\ychen\appdata\local\programs\python\python310\lib\site-packages (22.0.4) Coll
错误1:maven打包报错 错误还原:使用maven打包项目时报错如下 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-resources-plugin:3.2.0:resources (default-resources)
错误1:服务调用时报错 服务消费者模块assess通过openFeign调用服务提供者模块hires 如下为服务提供者模块hires的控制层接口 @RestController @RequestMapping(&quot;/hires&quot;) public class FeignControl
错误1:运行项目后报如下错误 解决方案 报错2:Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project sb 解决方案:在pom.
参考 错误原因 过滤器或拦截器在生效时,redisTemplate还没有注入 解决方案:在注入容器时就生效 @Component //项目运行时就注入Spring容器 public class RedisBean { @Resource private RedisTemplate&lt;String
使用vite构建项目报错 C:\Users\ychen\work&gt;npm init @vitejs/app @vitejs/create-app is deprecated, use npm init vite instead C:\Users\ychen\AppData\Local\npm-
参考1 参考2 解决方案 # 点击安装源 协议选择 http:// 路径填写 mirrors.aliyun.com/centos/8.3.2011/BaseOS/x86_64/os URL类型 软件库URL 其他路径 # 版本 7 mirrors.aliyun.com/centos/7/os/x86
报错1 [root@slave1 data_mocker]# kafka-console-consumer.sh --bootstrap-server slave1:9092 --topic topic_db [2023-12-19 18:31:12,770] WARN [Consumer clie
错误1 # 重写数据 hive (edu)&gt; insert overwrite table dwd_trade_cart_add_inc &gt; select data.id, &gt; data.user_id, &gt; data.course_id, &gt; date_format(
错误1 hive (edu)&gt; insert into huanhuan values(1,&#39;haoge&#39;); Query ID = root_20240110071417_fe1517ad-3607-41f4-bdcf-d00b98ac443e Total jobs = 1
报错1:执行到如下就不执行了,没有显示Successfully registered new MBean. [root@slave1 bin]# /usr/local/software/flume-1.9.0/bin/flume-ng agent -n a1 -c /usr/local/softwa
虚拟及没有启动任何服务器查看jps会显示jps,如果没有显示任何东西 [root@slave2 ~]# jps 9647 Jps 解决方案 # 进入/tmp查看 [root@slave1 dfs]# cd /tmp [root@slave1 tmp]# ll 总用量 48 drwxr-xr-x. 2
报错1 hive&gt; show databases; OK Failed with exception java.io.IOException:java.lang.RuntimeException: Error in configuring object Time taken: 0.474 se
报错1 [root@localhost ~]# vim -bash: vim: 未找到命令 安装vim yum -y install vim* # 查看是否安装成功 [root@hadoop01 hadoop]# rpm -qa |grep vim vim-X11-7.4.629-8.el7_9.x
修改hadoop配置 vi /usr/local/software/hadoop-2.9.2/etc/hadoop/yarn-site.xml # 添加如下 &lt;configuration&gt; &lt;property&gt; &lt;name&gt;yarn.nodemanager.res