如何解决SwiftUI无法使多行路径工作
我真的在为SwiftUI Path函数苦苦挣扎。我正在尝试一个 一年中每一天的温度垂直线。线的最高点是 一天的高温,最低点是一天的低温。
我什至看到了雷·温德里奇(Ray Wendelich)的例子,但我简直无法理解 它工作。 https://www.raywenderlich.com/6398124-swiftui-tutorial-for-ios-creating-charts
无奈之后,我创建了这个简单的代码进行测试(并证明问题所在 不是我的解码数据)。
struct ContentView: View {
@State private var things365: [Thing] = []
let myGradient = Gradient(colors: [
Color(#colorLiteral(red: 0.5450980392,green: 0,blue: 0,alpha: 1)),Color(#colorLiteral(red: 0.7450980544,green: 0.1568627506,blue: 0.07450980693,Color(#colorLiteral(red: 0.1176470588,green: 0.5647058824,blue: 1,Color(#colorLiteral(red: 0,blue: 0.5450980392,.yellow,Color(#colorLiteral(red: 1,green: 0.5490196078,green: 0.7647058824,Color(#colorLiteral(red: 0.5294117647,green: 0.8078431373,blue: 0.9803921569,])
var body: some View {
ZStack {
VStack(alignment: .leading) {
Text("Show the Path")
//put some other data here
HStack {
ForEach(things365,id: \.self) { t in
Path { p in
p.move(to: CGPoint(x: t.inc,y: CGFloat((t.maxt as NSString).doubleValue)))
p.addLine(to: CGPoint(x:t.inc,y: CGFloat((t.mint as NSString).doubleValue) + 500))
}
.stroke(LinearGradient(gradient: self.myGradient,startPoint: UnitPoint(x: 0.0,y: 1.0),endPoint: UnitPoint(x: 0.0,y: 0.0)))
}
.frame(width: 1)
}
}
}
.frame(width: 365,height: 600)
.onAppear {
self.makeThings()
}
}
//simulate a years worth of temperature data
func makeThings() {
for x in 1...365 {
let t = Thing(maxt: String(Int.random(in: 70..<110)),mint: String(Int.random(in: 0..<40)),inc: CGFloat(x))
self.things365.append(t)
}
}
}
struct Thing: Hashable {
let id = UUID()
var maxt: String
var mint: String
var inc: CGFloat
}
这就是我想要的:
这就是我得到的:
任何指导将不胜感激。 Xcode 11.6,iOS 13.6
解决方法
我将提出以下替代方案-使模型更方便,并使用Rectangle代替Path,还进行了一些修复(因为我们有倒置坐标)。
struct TestTempGraph: View {
@State private var things365: [Thing] = []
let myGradient = Gradient(colors: [
Color(#colorLiteral(red: 0.5450980392,green: 0,blue: 0,alpha: 1)),Color(#colorLiteral(red: 0.7450980544,green: 0.1568627506,blue: 0.07450980693,Color(#colorLiteral(red: 0.1176470588,green: 0.5647058824,blue: 1,Color(#colorLiteral(red: 0,blue: 0.5450980392,.yellow,Color(#colorLiteral(red: 1,green: 0.5490196078,green: 0.7647058824,Color(#colorLiteral(red: 0.5294117647,green: 0.8078431373,blue: 0.9803921569,])
let plotHeight = CGFloat(600)
var body: some View {
ZStack {
VStack(alignment: .leading) {
Text("Show the Path")
//put some other data here
HStack(spacing: 0) {
ForEach(things365,id: \.self) { t in
Rectangle()
.stroke(LinearGradient(gradient: self.myGradient,startPoint: UnitPoint(x: 0.0,y: 0.0),endPoint: UnitPoint(x: 0.0,y: 1.0)))
.frame(width: 1,height: t.maxt - t.mint)
.position(y: plotHeight - t.mint - (t.maxt - t.mint) / 2.0)
}
}
.frame(width: 365,height: plotHeight)
}
}
.onAppear {
self.makeThings()
}
}
//simulate a years worth of temperature data
func makeThings() {
for x in 1...365 {
let t = Thing(maxt: CGFloat.random(in: 70..<110),mint: CGFloat.random(in: 0..<40),inc: CGFloat(x))
self.things365.append(t)
}
}
}
struct Thing: Hashable {
let id = UUID()
var maxt: CGFloat
var mint: CGFloat
var inc: CGFloat
}
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