Swiftui-仅需旋转所选按钮

如何解决Swiftui-仅需旋转所选按钮

我正在Hackingwithswift(https://www.hackingwithswift.com/books/ios-swiftui/animation-wrap-up)中学习100天的快速课程。项目6挑战1请求“返回到Guess the Flag项目并添加一些动画:单击正确的标志时,使其在Y轴上旋转360度”。 选择正确答案后,我能够使按钮旋转,但是我不知道如何仅使所选按钮旋转。

这是创建按钮的循环:

 ForEach(0..<3){ number in
                
                Button(action:{
                    self.flagTapped(number)
                }){
                    FlagImage(number: number,countries: self.countries)
                }
                .rotation3DEffect(.degrees(self.animationAmount),axis: (x: 0,y: 1,z: 0))
                }

这是flagTapped函数:

 func flagTapped(_ number: Int){
    if number == correctAswer{
        scoreTitle = "Correct"
        self.score += 1
        withAnimation() {
            self.animationAmount += 360
        }
    }
    else{
        scoreTitle = "Wrong. That is the flag of \(self.countries[number])"
        self.score -= 1
    }
    showingMessage = true
}

感谢您的帮助

我正在发布整个代码,希望能得到一个使第二个建议的选项起作用的答案

 struct ContentView: View {

@State private var countries = ["Estonia","France","Germany","Ireland","Italy","Nigeria","Poland","Russia","Spain","UK","US"].shuffled()

@State private var correctAnswer = Int.random(in: 0...2)

@State private var showingMessage = false
@State private var scoreTitle = ""
@State private var score = 0

@State private var animationAmount = 0.0

var body: some View {
    
    ZStack{
        LinearGradient(gradient: Gradient(colors: [.blue,.black]),startPoint: .top,endPoint: .bottom)
            .edgesIgnoringSafeArea(.all)
        VStack (spacing:30){
            VStack{
                Text("Tap the flag of")
                    .foregroundColor(.white)
                Text(countries[correctAnswer])
                    .font(.largeTitle)
                    .fontWeight(.black)
                    .foregroundColor(.white)
            }
            
            ForEach(0 ..< 3) { number in
                
                if number == self.correctAnswer {
                    Button(action: {
                        self.flagTapped(number)
                    }) {
                        FlagImage(number: number,countries: self.countries)
                    }
                    .rotation3DEffect(.degrees(self.animationAmount),z: 0))
                } else {
                    Button(action: {
                        self.flagTapped(number)
                    }) {
                        FlagImage(number: number,axis: (x: 1,y: 0,z: 0))
                }
            }
            Text("Your score is \(score)")
                .foregroundColor(.white)
            Spacer()
        }
    }
    .alert(isPresented: $showingMessage){
        Alert(title: Text(scoreTitle),message: Text(""),dismissButton: .default(Text("Continue")){
            self.askQuestion()
        })
    }
}

func flagTapped(_ number: Int){
    if number == correctAnswer{
        scoreTitle = "Correct"
        self.score += 1
        withAnimation() {
            self.animationAmount += 360
        }
    }
    else{
        scoreTitle = "Wrong. That is the flag of \(self.countries[number])"
        self.score -= 1
        withAnimation() {
            self.animationAmount += 360
        }
    }
    showingMessage = true
}

func askQuestion(){
    countries.shuffle()
    correctAnswer = Int.random(in: 0...2)
}
}

struct FlagImage: View {
var number: Int
var countries:[String]=[]

var body: some View {
    Image(countries[number])
    .renderingMode(.original)
    .clipShape(Capsule())
    .overlay(Capsule().stroke(Color.black,lineWidth: 1))
    .shadow(color: .black,radius: 2)
}
}

解决方法

您正在将.rotation3DEffect应用于每个按钮,但是只有更改self.animationAmount才会出现动画。

self.animationAmount只能使用correctAnswer

更改:

.rotation3DEffect(.degrees(self.animationAmount),axis: (x: 0,y: 1,z: 0))

收件人:

.rotation3DEffect(.degrees(number == correctAnswer ? self.animationAmount : 0),z: 0))

另一种方法是:(可惜,这似乎只在Xcode 12b5中有效):

ForEach(0 ..< 3) { number in
    if number == correctAnswer {
        Button(action: {
            self.flagTapped(number)
        }) {
            FlagImage(number: number,countries: self.countries)
        }
        .rotation3DEffect(.degrees(self.animationAmount),z: 0))
    } else {
        Button(action: {
            self.flagTapped(number)
        }) {
            FlagImage(number: number,countries: self.countries)
        }
    }
}

由于重复使用Button代码,这似乎不太令人满意,但是如果您希望对未选择的按钮应用不同的动画,这可能会很方便。


Xcode 11.6中的代码有问题

Xcode 11.6所存在的代码问题确实是您反复遇到SwiftUI的问题,除非您小心谨慎并以正确的方式进行操作。

使用ForEach创建视图列表时,SwiftUI能够唯一标识项目非常重要。在原始代码中,我们使用的是ForEach(0..<3),而这些ids却很糟糕,因为当标志改变时它们不会改变。

要解决此问题,最好的办法是将ForEachIdentifiable个项目(具有唯一id的项目)一起使用。

我将国家名称数组替换为Flag数组。 Flag是一个struct,它具有唯一的idcountry名称。另外,Flag符合Identifiable(这意味着它提供了唯一的id)。由于项目是可识别的,因此我们只需执行ForEach(countries.prefix(3))即可显示前3个国家/地区的标志。而且由于标志是Identifiable,所以当数组更改时,视图肯定会正确重绘。

看看我所做的更改。请注意,我添加了一个附加动画,当正确的旋转时,错误的标志会消失。开始新游戏时必须恢复opacity设置,否则标志仍然不可见。

struct FlagImage: View {
    var country: String
    
    var body: some View {
        Image(country)
            .renderingMode(.original)
            .clipShape(Capsule())
            .overlay(Capsule().stroke(Color.black,lineWidth: 1))
            .shadow(color: .black,radius: 2)
    }
}

struct Flag: Identifiable {
    let id = UUID()
    let country: String
}

struct ContentView: View {
    @State private var showingScore = false
    @State private var scoreTitle = ""
    
    @State private var countries = ["Estonia","France","Germany","Ireland","Italy","Nigeria","Poland","Russia","Spain","UK","US"].shuffled().map(Flag.init)
    @State private var correctAnswer = Int.random(in: 0...2)
    @State private var score = 0
    @State private var alertMessage = ""
    @State private var animationAmount = 0.0
    @State private var animatedOpacity = 1.0
    
    var body: some View {
        ZStack {
                LinearGradient(gradient: Gradient(colors: [.blue,.black]),startPoint: .top,endPoint: .bottom).edgesIgnoringSafeArea(.all)
            VStack {
                VStack {
                    Text("Tap the flag of ").foregroundColor(.white)
                    Text("\(countries[correctAnswer].country) ")
                        .foregroundColor(.white)
                        .font(.largeTitle)
                        .fontWeight(.black)
                }
                
                ForEach(countries.prefix(3)) { flag in
                    Group {
                        if flag.country == self.countries[self.correctAnswer].country {
                            Button(action: {
                                self.flagTapped(flag.country)
                            }) {
                                FlagImage(country: flag.country)
                            }
                            .rotation3DEffect(.degrees(self.animationAmount),z: 0))
                        } else {
                            Button(action: {
                                self.flagTapped(flag.country)
                            }) {
                                FlagImage(country: flag.country)
                            }
                            .opacity(self.animatedOpacity)
                        }
                    }
                }
                
                Text("Score: \(score)").foregroundColor(.white)
                
                Spacer()
            }
        }
        .alert(isPresented: $showingScore) {
            Alert(title: Text(scoreTitle),message: Text(alertMessage),dismissButton: .default(Text("Continue")) {
                self.askQuestion()
            })
        }
    }
    
    func flagTapped(_ country: String) {
        if country == countries[correctAnswer].country {
            score += 1
            scoreTitle = "Correct!"
            alertMessage = "Your score is now \(score)"
            withAnimation {
                animationAmount += 360
                animatedOpacity = 0
            }
        } else {
            scoreTitle = "Wrong."
            alertMessage = "That is the flag of \(country)"
            score -= 1
        }
        
        showingScore = true
    }
    
    func askQuestion() {
        countries.shuffle()
        correctAnswer = Int.random(in: 0...2)
        self.animatedOpacity = 1.0
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

代码的最低修复程序:

现在,我已经确定了为什么在Xcode 11.6中不起作用,这是对代码进行最小更改以使其起作用的原因:

  1. 更改ForEach循环以遍历包含Array的元组(offset,element),并通过添加id将国家/地区名称用作,id: \.element。由于国家/地区名称是唯一的,因此可以确保标记更改时进行更新。
  2. 在闭包中,选择元组的各个部分,并分别命名为numbername
  3. if内的按钮上放置Group { }语句,因为Xcode 11.6中的SwiftUI无法单独处理if
    ForEach(Array(self.countries.prefix(3).enumerated()),id: \.element) { number,name in
        Group {
            if number == self.correctAnswer {
                Button(action: {
                    self.flagTapped(number)
                }) {
                    FlagImage(number: number,countries: self.countries)
                }
                .rotation3DEffect(.degrees(self.animationAmount),z: 0))
            } else {
                Button(action: {
                    self.flagTapped(number)
                }) {
                    FlagImage(number: number,axis: (x: 1,y: 0,z: 0))
            }
        }
    }

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