谢尔宾斯基的三角Pygame递归函数

如何解决谢尔宾斯基的三角Pygame递归函数

我一直在研究指导文件,我们打算创建一个Sierpinksi三角形。应该看起来像这样: enter image description here

我不知道我的代码出了什么问题,导致它与我想要的输出不一样。有人可以帮我解决这个问题吗?

我无法执行我的功能。

import sys,pygame


# a function that will draw a right-angled triangle of a given size anchored at a given location
def draw_triangle(screen,x,y,size):
    pygame.draw.polygon(screen,white,[[x,y],[x + size,[x,y - size]])

############################################################################################# 
# Define a function that will draw Sierpinski's Triangle at a given size anchored at a given location
# You need to update this function 
# currently only one triangle is drawn

def sierpinski(screen,size):
    mini_size = 10

    if size < mini_size:
        return draw_triangle(screen,size)
    else:

        new_size = int(size * 0.5)
        sierpinski(screen,x + new_size,new_size)
        sierpinski(screen,y - new_size,x - new_size,y + new_size,new_size)

解决方法

我在梅西大学(Massey Uni)上的课程也必须这样做。我使用的功能是:

def sierpinski(screen,x,y,size,MinSize):

    if size <= MinSize:
        #creating a new triangle object
        T = triangle(x,white)
        #drawing the triangle to screen
        T.draw(screen)
        #adding the triangle to the array
        Triangle.append(T)
    else:
        #halving the size and then recalling this function
        size = int(size / 2)
        sierpinski(screen,MinSize)
        sierpinski(screen,x + size,y - size,MinSize)

我为每个三角形而不是数组使用一个类,并使用一个变量存储sierpinski三角形的所有对象,以便在需要时可以重绘它。 确保只调用一次sierpinski函数(在主循环之前调用它)。 我的最终脚本是:

import sys,pygame,pyautogui


# Triangle class,Takes x,and color#
class triangle():
    def __init__(self,color):
        self.x = x
        self.y = y
        self.size = size
        self.color = color

    # Draws the triangle to the display,then updates the screen. Takes screen.
    def draw(self,screen):
        pygame.draw.polygon(screen,self.color,[[self.x,self.y],[self.x + self.size,[self.x,self.y - self.size]])
        pygame.display.flip()

    # Allows for the object to be printed. Used for testing
    def __str__(self):
        return "X: {},Y: {},Size: {}".format(self.x,self.y,self.size)


#############################################################################################
# Define a function that will draw Sierpinski's Triangle at a given size anchored at a given location
# You need to update this function
# currently only one triangle is drawn
#############################################################################################

#Sierpinski function,requires a surface(screen),y (anchor point),size (outer triangle),and minimum size.
def sierpinski(screen,MinSize)

#############################################################################################

# Initialize the game engine
pygame.init()

# Define the colors we will use in RGB format
black = [0,0]
white = [255,255,255]
blue = [0,255]
green = [0,0]
red = [255,0]

# Array for the triangles
Triangle = []

# sets the height and width of the screen using pyautogui
Screen_Width,Screen_Height = pyautogui.size()
screen = pygame.display.set_mode((Screen_Width,Screen_Height),pygame.FULLSCREEN)

clock = pygame.time.Clock()

# Draw Sierpinski's triangle at a given size anchored at a given location
# Only needs to be called once#

sierpinski(screen,800,2)

while True:
    # This limits the while loop to a max of 10 times per second.
    # Leave this out and we will use all CPU we can.
    clock.tick(10)

    for event in pygame.event.get():  # User did something
        if event.type == pygame.QUIT:  # If user clicked close
            break  # Flag that we are done so we exit this loop

    #Getting key input
    Key = pygame.key.get_pressed()
    #if the user presses the escape key,the loop breaks,and program closes
    if Key[pygame.K_ESCAPE]:
        break


# Tidy up
pygame.quit()
,

需要一些更改:

def sierpinski(screen,size):
    mini_size = 10

    if size < mini_size:
        return draw_triangle(screen,size) # give white colour
    else:
        new_size = int(size * 0.5)
        #draw_triangle(screen,size) # give black colour colour
        sierpinski(screen,x + new_size,new_size) # here location x,y
        sierpinski(screen,y - new_size,new_size) 
        sierpinski(screen,x - new_size,y + new_size,new_size)# here x+new_size,y

它看起来像:

def sierpinski(screen,size):
    mini_size = 10
    if size < mini_size:
        return draw_triangle(screen,size)
    else:
        new_size = int(size*0.5)
        draw_triangle1(screen,new_size)
        sierpinski(screen,y-new_size,x+new_size,new_size )

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