我正在研究一项游戏,其中分数被提交到活动中的排行榜,并且新的高分显示在片段中的排名.我有一些(有点)功能,但成功率约为10%.
流程如下:
方法handleLeaders
此方法获取每个排行榜的当前分数,如果新分数更好,则提交它并使用分数创建新的newHigh对象并将其添加到ArrayList.处理完所有3个排行榜后,调用方法setHighs. (在每个排行榜调用中检查错误)
public void handleLeaders(boolean win,int size,double t,final int toupees) { if(win) { final long time = (long) t; // Toupees Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,getString(R.string.leaderboard_trumps_toupeed),LeaderboardVariant.TIME_SPAN_ALL_TIME,LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback( new ResultCallback<Leaderboards.LoadPlayerScoreResult>() { @Override public void onResult(Leaderboards.LoadPlayerScoreResult arg0) { LeaderboardScore c = arg0.getScore(); int old; if (c != null) old = (int) c.getRawScore(); else old = 0; Games.Leaderboards.submitScore(mGoogleApiClient,getResources().getString(R.string.leaderboard_trumps_toupeed),old + toupees); GameEndOverlay.newHighs.add(new newHigh("Trumps Toupee'd",old + toupees)); Status status = arg0.getStatus(); int statusCode = status.getStatusCode(); if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA) GameEndOverlay.highsError = true; if(++GameEndOverlay.leaderboardsCompleted == 3) ((GameEndOverlay) gameEndOverlayFrag).setHighs(); } }); if (size == getResources().getInteger(R.integer.size_apprentice)) { // Wins Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,getString(R.string.leaderboard_apprentice_wins),LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback( new ResultCallback<Leaderboards.LoadPlayerScoreResult>() { @Override public void onResult(Leaderboards.LoadPlayerScoreResult arg0) { LeaderboardScore c = arg0.getScore(); int wins; if (c != null) wins = (int) c.getRawScore(); else wins = 0; Games.Leaderboards.submitScore(mGoogleApiClient,getResources().getString(R.string.leaderboard_apprentice_wins),wins + 1); GameEndOverlay.newHighs.add(new newHigh("Apprentice Wins",wins + 1)); Status status = arg0.getStatus(); int statusCode = status.getStatusCode(); if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA) GameEndOverlay.highsError = true; if(++GameEndOverlay.leaderboardsCompleted == 3) ((GameEndOverlay) gameEndOverlayFrag).setHighs(); } }); // Speed Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,getString(R.string.leaderboard_fastest_apprentice),LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback( new ResultCallback<Leaderboards.LoadPlayerScoreResult>() { @Override public void onResult(Leaderboards.LoadPlayerScoreResult arg0) { LeaderboardScore c = arg0.getScore(); long old_time; if(c != null) { old_time = c.getRawScore(); Log.d("time",old_time + ""); if(time < old_time) { Games.Leaderboards.submitScore(mGoogleApiClient,getResources().getString(R.string.leaderboard_fastest_apprentice),time); GameEndOverlay.newHighs.add(new newHigh("Fastest Apprentice",time)); } } else { Games.Leaderboards.submitScore(mGoogleApiClient,time); GameEndOverlay.newHighs.add(new newHigh("Fastest Apprentice",time)); } Status status = arg0.getStatus(); int statusCode = status.getStatusCode(); if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA) GameEndOverlay.highsError = true; if(++GameEndOverlay.leaderboardsCompleted == 3) ((GameEndOverlay) gameEndOverlayFrag).setHighs(); } }); } }
方法setHighs
该方法获得每个对应newHigh的等级并将新等级存储在对象内.收集所有排名后,调用方法setSecondHighs. (在每个排行榜调用中检查错误)
public void setHighs() { if(getActivity() == null) return; ranksComputed = 0; for(newHigh highRaw : newHighs) { final newHigh high = highRaw; switch(high.getName()) { case "Trumps Toupee'd": Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback( new ResultCallback<Leaderboards.LoadPlayerScoreResult>() { @Override public void onResult(Leaderboards.LoadPlayerScoreResult arg0) { if(arg0.getScore() == null) { highsError = true; ranksComputed++; if(ranksComputed >= newHighs.size()) setSecondHighs(); return; } high.setRank(arg0.getScore().getRank()); Status status = arg0.getStatus(); int statusCode = status.getStatusCode(); if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA) GameEndOverlay.highsError = true; ranksComputed++; if(ranksComputed >= newHighs.size()) setSecondHighs(); } }); break; case "Apprentice Wins": Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback( new ResultCallback<Leaderboards.LoadPlayerScoreResult>() { @Override public void onResult(Leaderboards.LoadPlayerScoreResult arg0) { if(arg0.getScore() == null) { highsError = true; ranksComputed++; if(ranksComputed >= newHighs.size()) setSecondHighs(); return; } high.setRank(arg0.getScore().getRank()); Status status = arg0.getStatus(); int statusCode = status.getStatusCode(); if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA) GameEndOverlay.highsError = true; ranksComputed++; if(ranksComputed >= newHighs.size()) setSecondHighs(); } }); break; case "Fastest Apprentice": Games.Leaderboards.loadCurrentPlayerLeaderboardScore(mGoogleApiClient,LeaderboardVariant.COLLECTION_PUBLIC).setResultCallback( new ResultCallback<Leaderboards.LoadPlayerScoreResult>() { @Override public void onResult(Leaderboards.LoadPlayerScoreResult arg0) { if(arg0.getScore() == null) { highsError = true; ranksComputed++; if(ranksComputed >= newHighs.size()) setSecondHighs(); return; } high.setRank(arg0.getScore().getRank()); Status status = arg0.getStatus(); int statusCode = status.getStatusCode(); if (statusCode == GamesStatusCodes.STATUS_NETWORK_ERROR_NO_DATA) GameEndOverlay.highsError = true; ranksComputed++; if(ranksComputed >= newHighs.size()) setSecondHighs(); } }); break; } } }
方法setSecondHighs
此方法向用户显示错误或新的排名分数
public void setSecondHighs() { if(highsError) // display an error to the user else // display ranks+score to user }
问题是这里有很多API调用,并且提交的内容挂在调用的不同点.我知道必须有更好的方法来做到这一点.任何帮助将不胜感激.
干杯!
解决方法
在尝试增加排行榜得分时,我遇到了同样的问题,谷歌已经限制了你可以在未记录/未经证实的时间段内提出的请求数量.通常连续3次检索排行榜数据的请求将通过,其余的将返回与网络相关的错误.有关同一问题的其他用户的更多详细信息,请参见此处:
Android – Google play service : Leaderboard,limited number of requests
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