一:演示视频
二:代码实现
using UnityEngine;
public class Player : MonoBehavIoUr
{
private void Update()
{
transform.Translate(transform.forward * Time.deltaTime * 30, Space.World);
}
private void OnCollisionEnter(Collision other)
{
if (other.gameObject.tag == "Up")
{
float rotateY = transform.rotation.eulerAngles.y;
float targetY = (90 - rotateY) + 90 - rotateY;
transform.Rotate(Vector3.up * targetY);
}
if (other.gameObject.tag == "Down")
{
float rotateY = transform.rotation.eulerAngles.y;
float targetY = (90 - rotateY) + 90 - rotateY;
transform.Rotate(Vector3.up * targetY);
}
if (other.gameObject.tag == "Right")
{
float rotateY = transform.rotation.eulerAngles.y;
float targetY = (90 - rotateY) + 270 - rotateY;
transform.Rotate(Vector3.up * targetY);
}
if (other.gameObject.tag == "Left")
{
float rotateY = transform.rotation.eulerAngles.y;
float targetY = (90 - rotateY) + 270 - rotateY;
transform.Rotate(Vector3.up * targetY);
}
}
}
版权声明:本文内容由互联网用户自发贡献,该文观点与技术仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 [email protected] 举报,一经查实,本站将立刻删除。